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Worst coasters you've ridden (Bottom 5/10)

Re: Your Bottom 10

Batfastard14 said:
I don't really track my "favorite" coasters past my top 40 but I would say the following I was not too fond of and most likely be at the bottom if I kept track. Excluding kiddie creds-
Ninja, SFOG- Awful. Pure awful
Ninja, SFSTL- Awful, but not as awful as SFOG's
Twisted Typhoon, Wild Adventures- Only SLC I have been on, but yeah. SLC. No explanation needed.
Big Ohhhh!, Fun Plex- Absolutely pointless roller coaster.
Journey to Atlantis, Seaworld San Diego- Lame and rough with no redeeming qualities
Dark Knight, SFGAm- The sound effects are so damn loud and obnoxious, the camera blinds you, and it's a wild mouse in a box.
Wasn't too fond of Boss at Six Flags St. Louis either, please RMC this Six Flags.

T3, Mean Streak and Adventure Express all have a spot on this list now.

Boss also isn't as bad as it once was to me. I rode it a few days ago for the first time in about 3 years and it was a whole lot better than I remember. A little rough around the edges but it was great and maybe is even a top 10-15 woodie for me now.
 
1. Mind Eraser, SFA.
2. Ninja, SFStL.
3. Dragon, Adventureland
4. Honeatly, I don't know.
5. The Dark Knight, SFGAm

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Hmmm…

I guess I have enough non kiddie coasters to actually make a list of truly bad coasters.

X - yawn
Vortex - meh
Any Standard Boomerang - More meh
Thunder Run - rough as hell
Green Lantern GAd - does nothing
Invertigo - piece of ****
Wildcat HP - soooo rough
T3 - more ****
Mind Eraser SFNE - even more ****
Kinda Ka - **** ing ****!
Goliath GIB - VILE!!!!!
 
Sanchezmran said:
Invertigo - piece of ****
I found Invertigo not that bad actually.... Nothing remarkable in any way but I didn't find it terrible. I can see why some may hate it though... To each their own.
 
Sanchezmran said:
Hmmm…

I guess I have enough non kiddie coasters to actually make a list of truly bad coasters.

X - yawn
Vortex - meh
Any Standard Boomerang - More meh
Thunder Run - rough as hell
Green Lantern GAd - does nothing
Invertigo - piece of ****
Wildcat HP - soooo rough
T3 - more ****
Mind Eraser SFNE - even more ****
Kinda Ka - **** ing ****!
Goliath GIB - VILE!!!!!
I'll admit that Ka was pretty offensive in the way it gave me a brain hemorrhage and blurred my vision, but worse than Mind Eraser??? Come on, man! Nothing in the States is worse than Mind Eraser!
 
Not sure if I've posted in here before but my bottom 10 currently looks like this -

1. El Condor (Easily the roughest coaster I've ever ridden!)
2. Infusion
3. Blue Tornado
4. Diabolik
5. Klondike
6. G-Force
7. Revolution
8. Sequoia Adventure
9. Python
10. Magic Mountain

Vekoma appears to be the recurring theme, ha!
 
There's very few coasters I could legitimately claim to dislike, but excessive pain will usually do it. In no particular order:

Indiana Jones et le Temple du Péril - Intamin took inspiration from Pinfari and decided to copy the pain too.
Ukko - Maurer Skyloop at Sarkanniemi. I don't like hangtime
G-Force - Maurer X Car. I don't like hangtime (or being crushed by overzealous lapbars)
Trombi - My only Volare to date. And apparently it's not even the worst.
 
Batfastard14 said:
I found Invertigo not that bad actually.... Nothing remarkable in any way but I didn't find it terrible. I can see why some may hate it though... To each their own.
I thought it was bad enough. Uncomfortable, shaky, and far from enjoyable.

Jarrett said:
I'll admit that Ka was pretty offensive in the way it gave me a brain hemorrhage and blurred my vision, but worse than Mind Eraser??? Come on, man! Nothing in the States is worse than Mind Eraser!
I think I just have more hate for that coaster than Mind Eraser tbh. Mind Eraser is probably worse but it's been years since I rode that one. Kingda Ka is just a disgrace.

I tried putting my list in somewhat of a particular order but I guess it could be switched around really.
 
From "best" to worst:

10. Viper (Six Flags Magic Mountain): Not awful, but I didn't really find it to be that enjoyable either. I'm willing to give it another shot next time I go to SFMM, because I do seem to be a bit below the consensus. (4/10)
9. River King Mine Train (Six Flags St. Louis): It's not a particularly unpleasant experience, it's just a jerky, dull ride. I do this one every time I go to SFSTL because it is pretty good for the humor aspect. (4/10)
8. Cedar Creek Mine Ride: Similar story to River King, but it doesn't really have the humor aspect going for it. (4/10)
7. Green Lantern (Six Flags Great Adventure): I've tried to enjoy this thing, but my legs hurt every time I ride it. I actually enjoyed Riddler's revenge, so I know that stand-up coasters can be enjoyable. This currently stands as the only B&M I have rated below a 5. (4/10)
6. Zoomerang (Lake Compounce): It's a rougher-than-usual Boomerang. (4/10)
5. Flashback (Six Flags New England): Less comfortable trains than Zoomerang, just as rough. (4/10)
4. Mean Streak: This is where we break from subpar territory to bad territory. I thought that people hated on this ride too much before I went to Cedar Point, but it isn't entirely unjustified. It's a slow, boring ride whose greatest forces come from rattling you around. I really don't have any genuinely good things to say about this ride. (3.5/10)
3. Ninja (Six Flags St. Louis): The only fun moment to be had on this ride is the pop of ejector you get in the back seat on the first drop (same thing you get on just about every Arrow looper)... Problem is that the first drop is barely worthy of being called a drop, and getting that pop of air requires you to ride in the back. It feels like Ron Toomer just tried to cram as many inversions in as he could, flow be damned. The headbanging is also worse than usual. You know a ride sucks when you are actually happy that the MCBR slows the ride down to a crawl. (3.5/10)
2. Toboggan (Lakemont Park): This thing is... interesting. I'll certainly give it that. A big part of me wanted to get off before the ride even started moving, because those cars are so claustrophobic. I found the vertical lift to be sorta cool, and the bunny hops at the end are kinda almost fun if you're not tall enough to bang your head on the roof of the car, but those are really the only redeeming elements. I plan on doing this next time I'm at Lakemont, because it can be fun in a bad/humorous way... but that doesn't make it a good ride. (3/10)
1. Green Lantern (Six Flags Magic Mountain): Yeah, this one takes it for me. It manages to be almost fun at times... when it isn't beating the crap out of you. I never thought that too many negative Gs would be a problem on a coaster, but this is the only ride I had that problem on. I'm willing to give this another chance, because I actually do enjoy The Joker at SFGAdv... but it probably isn't coming back from this one. (2.5/10)
 
I'll go from better to worse.

10. Space Invader 2 (Blackpool Pleasure Beach) - Pretty much attempting to do Space Mountain but without the key
part - a fast ride in the dark, although only in this list because there's not that many rides I've
genuinely hated.
9. Thirteen (Alton Towers) - This was just underwhelming with all the hype surrounding it and that they got rid
of an icon of the park in Corkscrew for a coaster that doesn't seem to know what it is.
8. Temple of the Nighthawk (Phantasialand) - Now I feel bad for putting this in this list because I
wouldn't say I disliked it but with Phantasialand's level of theming this just seems... forgotten? I know it's
one of their older attractions but the station looks tacky and with just a few lit up bits of scenery in the
actual ride section then it could become a decent coaster like Vogel Rok.
7. Stampida (Portaventura) - Really rough the last time I rode it and I understand it's got better since then but
I only have my experience to go off and so unfortunately has to be in this list, which is a shame because I like
the layout.
6. Robin Hood (Walibi Holland) - This is a weird one because the ride would be quite fun if it wasn't for the
restraints which felt like they were trying to hack my legs off during each airtime hill.
5. Gwazi (Busch Gardens Tampa) - In a similar vein to Stampida I rode this when it started to get painful,
the layout for this was also fun too.
4. Primeval Whirl (Animal Kingdom) - Weirdly for Disney this felt a cheap option when they could have got better
(IMO) spinning coasters. I find Reverchon spinners to be really tacky.
3. Infusion (Blackpool Pleasure Beach) - Was it this rough when it was the Traumatizer? Not as bad as another
well-known SLC at the number 1 spot of my list but still always leaves me wondering every time
why I ride it expecting it to be good.
2. X (Thorpe Park) - Still don't understand how this has survived the chopping block for so long, it's
infuriatingly bad. Surely there's better uses of the space and whilst it continues to avoid it there's the chance Thorpe
could install VR on it to create a disasterpiece.
1. El Condor (Walibi Holland) - Safely at the number one spot. I knew what I was letting myself in
for beforehand but what didn't help was hearing screams of excitement turn into screams of pain from
those on the ride as I was walking up to it and unsurprisingly it was walk-on. Whilst riding I've never seen a
coaster's train have a domino effect of shunting into the other rows before and even though it's also
on this list I now appreciate Infusion much more after this catastrophe of a ride.
 
In no particular order:
Zamperla Volares. Horrible, horrible pain machines. Only been on one, defo not in a rush to ride another.

Togo stand-ups. Could conceivably be used as one of Jigsaw's torture devices. Sadly, I've subjected myself to 2 of these. If I ever see another one I'll just keep walking right on by.

Few of those old Arrow/Vekoma loopers spring to mind too. You know the ones - lame first drop, double loop, turn, double corkscrew, fin. Heide's Big Loop, Efteling's Python and CW's Dragon Fire etc.. Rough as arseholes. Don't like 'em.

Most mice. Some are ok I guess, the one at Paulton's I'd actually class as 'good', but most of them are just plain awful. And don't even get me started on that rickety old death trap at Blackpool....

Reverchon spinners. I don't like fairground Waltzers and, as we've already discussed, I don't like mouse coasters either so I sure as **** don't like Waltzer cars on a mouse coaster track. What idiot thought that would be a good idea?? Off with his head.

Gwazi. The pain, oh dear lordy, the pain.

Ghost Rider. Roughest coaster I've EVER ridden. The ultimate square-wheeler. Hope it burns down.

That's my lot. Don't mind the boomerangs and the SLC's so much, I can cope with them. But this lot? Noooo.
 
Pteranodon Flyers (yes I got to ride it) was the lamest ride I've ever ridden. It had a decent view but that was it. Mystery Mine tried to murder me if we're talking about the roughest rides.
 
Re: Bottom 10

Jer said:
In no particular order

Superman: Ride of Steel - Six Flags America - what a piece of ****, pointless straights, stupid Helixes, no airtime, and painful restraints really added up to massive hunk of scrap metal.

Hydra - Dorney park - As a ride it's not bad, but as a B&M it's just awful. It's rough, it's boring, it's forceless, everything a good B&M should not be.

Batman: The Ride - Six Flags Great Adventure - I just dont enjoy it, they are too painful for me, if I ride anywhere but the front I black out for the entire ride. I enjoy some strong forces, but Batman offers just a little too much for me

Cyclone - Six Flags New England - Ouch, it was very painful, and it looked like it was about to fall apart as it went around the track. It was just very unpleasant.

Pirates Hideaway - Casino Pier - The original cred in a shed, uneventful, boring, and just, a waste of time.

Roar - Six Flags America - Torture device with a fancy name

Those are the only truly bad rides I can think of right now.

Right this deserves an update:

Goliath @ SFNE - It's a GIB, with new restraints, and it gave me a migraine. To this day, I still cant fathom how awful this ride really was

The Mighty Canadian Minebuster @ Canada's Wonderland - I just wish it did something, transitions were too long for there to be any airtime, the ride was rough enough to cause spinal compression, and worst of all it was just so dull

Wicked Cyclone @ SFNE - Someone call me out on this and explain to me why this is good? The airtime was awful and was the catalyst for the migraine mentioned before, it just meandered around the track, and it was just painful to ride. The only reason its in my top 20 is my count is so low I have nothing else worthy of being that high.

Ironic how both iterations of Cyclone at SFNE are in my bottom.
 
Re: Bottom 10

Jer said:
Wicked Cyclone @ SFNE - Someone call me out on this and explain to me why this is good? The airtime was awful and was the catalyst for the migraine mentioned before, it just meandered around the track, and it was just painful to ride. The only reason its in my top 20 is my count is so low I have nothing else worthy of being that high.

I'll bite. Can you explain what you mean by awful airtime? Was there none, or what was wrong with it? And was the meandering you speak of in the final 20 seconds or all through the ride?
You must have a low pain threshold as well as every one of my 5 rides in both front and back were smooth, that or it's got extremely rough in the space of a year.
 
Re: Bottom 10

DelPiero said:
Jer said:
Wicked Cyclone @ SFNE - Someone call me out on this and explain to me why this is good? The airtime was awful and was the catalyst for the migraine mentioned before, it just meandered around the track, and it was just painful to ride. The only reason its in my top 20 is my count is so low I have nothing else worthy of being that high.

I'll bite. Can you explain what you mean by awful airtime? Was there none, or what was wrong with it? And was the meandering you speak of in the final 20 seconds or all through the ride?
You must have a low pain threshold as well as every one of my 5 rides in both front and back were smooth, that or it's got extremely rough in the space of a year.


The best way I can describe the airtime is it feels forced. As if though the shaping of each hill was purposely shaped to create a single, violent pop of ejector. I find it more painful than fun to have that kind of forced airtime, and by extension that constant rush to my head during each of those pops is definitely what caused the headache.


As for meandering, my best example is the last barrel roll, the ride really seemed as if though it did everything it could have done by that point but for what ever reason they chose to make it even longer. That by the time the last barrel roll happens, the thought behind it seem to be "Well it would be boring to have nothing here, and there's nothing new we can do, **** it"

Also final note, the second ride of the day we must have been on a wheel because there was an intense vibration. Im not sure how i can describe the vibrations and keep it PG-13. It wasn't violent, or painful. It was just vibrations, and that's the best I can do to describe it.
 
Re: Bottom 10

Jer said:
The best way I can describe the airtime is it feels forced. As if though the shaping of each hill was purposely shaped to create a single, violent pop of ejector. I find it more painful than fun to have that kind of forced airtime, and by extension that constant rush to my head during each of those pops is definitely what caused the headache.
This is very surprising, as you list Toro and Skyrush in your top 10, yet they have similar extreme airtime, Toro's seems less natural also. This is the type of airtime I prefer anyway, and a lot of others do, but if that's not your preference (which is obvious as you have Phoenix as your #1) then I understand it not topping the list.

Jer said:
As for meandering, my best example is the last barrel roll, the ride really seemed as if though it did everything it could have done by that point but for what ever reason they chose to make it even longer. That by the time the last barrel roll happens, the thought behind it seem to be "Well it would be boring to have nothing here, and there's nothing new we can do, **** it"
I agree with you actually, but only from that point onwards, everything up to that inversion is well paced, everything after you could say it meanders, but it's still fun, rather than straight/turn/straight.

I find it strange to rank it as one of your worst when there are at least 2 much worse creds at SFNE alone (Flashback and Mind Eraser) just because of a little meandering and violent airtime. Surely the drop, speed, stall and zero g roll would at least even out to a mid ranking?
 
I dont feel Skyrush and Maverick have the same kind of airtime, its a very specific sensation and its hard to describe (because I'm definitely in a minority here)

I think the other huge factor of it being near the bottom is the hype around it. RMC is being touted as these gods of design, some of the best new rides, and many people have it as their new favorite company.

So imagine my surprise when I finally get to ride one, and its pure garbage to me, that hype, all that build up has turned to pure resentment for the ride and the company. All of my reasons still stand, but this is another big one for me.
 
^Fair enough, there's always a coaster out there you hate but most others love, just turns out WC is yours.
I sincerely hope that Goliath, Outlaw Run or Lightning Rod can blow you away though, maybe it's just the Iron Horses which grind your gears.
 
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