What's new
FORUMS - COASTERFORCE

This is a sample guest message. Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Takabisha - Fuji Q - Eurofighter (Launched?)

TESTING!!!

[youtube]http://www.youtube.com/watch?v=nbqMEmrodJY[/youtube]
 
Looks a bit... Disappointing actually.

WHY those trains. WHY.

And that drop might as well just be one long trim.

Eh.
 
I'm a little bit dissapointed too, partly because of the trains but also because of the pacing. I think it'll be pretty boring: launch, three inversions then wait for 1 minute and 25 seconds before the ride continues with three more inversions.. I still think the actual "ride part" looks awesome though!!
 
loefet said:
TESTING!!!

[youtube]http://www.youtube.com/watch?v=nbqMEmrodJY[/youtube]
In my opinion the speed that the train goes over the first loop after the lift hill looks like it could rollback.

Why did they want to make a funny Eurofighter drop.
 
The pacing suffers with the second lift.

But I don't think the first inversion is taken too slowly! Looks perfect imo. If you ignore the little mid-ride break, you'll get a really decent ride out of this, good moments of airtime in the +90 drop ad air-time hill, a nice few inversions AND a launch. You can't complain about whats on offer here.
 
After the first ride portion is over does the ride go through a small indoor section before the lift? If so there might be some storytelling/theming that might make the pacing problems not as bad as it seems.

Anyways, the top hat looks sick, the inversions are huge for a eurofighter (or any coaster), and since not all the elements are taken at the same speed that might make for some interesting diversity. Add a ridiculous drop and I think this is a pretty special coaster. Can't wait to see the indoor section.
 
The pacing on the first half is awesome. It definitely slows down after the lift though.

A comment on the lift, for whoever asked. It looks like they engineered the tower to have a small crest radius, but to fit in the steeper drop, they needed the small straight section, which they filled with trims.
 
Snoo said:
Agreed about pacing.. but necessary to pull off what they wanted.
They could've started of with the more-then-vertical hill and put a rolling launch after the mid-course brakes instead.
 
I always thought this was doing a kind of mix between Saw and Fluch Von Novgorod sort of thing: Indoor section - drop - inversion - rolling launch?

Which would actually be brilliant.
 
I just hope they've ironed out the problem they have with Saw... the pain on that is borderline torture, yet this beast is twice as long!
 
Martyn B said:
I just hope they've ironed out the problem they have with Saw... the pain on that is borderline torture, yet this beast is twice as long!

Irony at it's best?

And I think this looks insane, but of course, the chain does kill it. That's what'll make it low capacity and a nightmare, but I would wait for it.
 
Depending on how many trains they can have on the lift at the same time (Typhoon can have 2) and if there is a block at the top, then it would be possible to have a dispatch time of about 20-30 seconds, which would make this ride have at least twice the capacity of Dodonpa, which would be a good thing :P
 
We won't know until they open it. It all comes down to how many trains they get for it...
 
I seriously think they gave NoLimits to an 8 year old for 2 hours and told them "Have Fun."

I absolutely love this ride, the layout is completely mental with no real rhyme or reason. Forget pacing or capacity - what other roller coaster has a 0-60 launch, and 7 inversions (non-traditional inversions at that), AND a beyond 90 degree drop?

Just like the surge of Intamin Accelerators, this coaster was built to be completely obscene and ridiculous, and will be the best Eurofighter out there.
 
Back
Top