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CoasterCrazy's rct3 development thread - What's Next?

Re: CoasterCrazy's rct3 development thread - Relentless

Firstly...I've solved the CS problem

As aforementioned, many sets were working, although not all. I later realised the root of my problems; not everything lies under buildings in game, so I looked in foliage, ride events and as if by magic, they were all there, save weber's foliage which I'll fiddle around with.

Also, I've finally finished the relentless POV in Full screen HD!

[youtube]http://www.youtube.com/watch?v=B9r_nwyVhYQ[/youtube]

My last ever "purist" coaster, no doubt.

And if you haven't taken the time already, please subscribe to my channel and make my day! :--D

And this....

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I've transitioned from no CS...to mostly CS and what do you think?
I still haven't a name for this arctic mine train...


Thanks all! :--D
 
Re: CoasterCrazy's rct3 development thread - New development

With regards to names, I find it hard too. I have found words that sound the same:

Sleet & Sleepers

Hail & Rail

I doubt it helps.
 
Re: CoasterCrazy's rct3 development thread - New development

Nice layouts. All your coasters are great but to give them more character, maybe add some backstory to your rides. But good job man!
 
Re: CoasterCrazy's rct3 development thread - New development

Coasters don't really need backstory.
They do if you're creating a fictional Theme Park where the theme is assisted by a narrative.

On the side of fictional Amusement Park. I think it's a little dry inventing a real-life story for a coaster.

Or did you mean give a sort of retro-specc journel entry for the coaster (saying the aims. How it came about etc?)
 
Re: CoasterCrazy's rct3 development thread - New development

Coasters don't really need backstory.
They do if you're creating a fictional Theme Park where the theme is assisted by a narrative.

On the side of fictional Amusement Park. I think it's a little dry inventing a real-life story for a coaster.

Or did you mean give a sort of retro-specc journel entry for the coaster (saying the aims. How it came about etc?)
 
Re: CoasterCrazy's rct3 development thread - New development

Why not add a backstory? Without a backstory, rct3 coasters are merely computerised creations, and adding a story adds weight to it, facilitates theming and overall makes the ride a little more interesting.

No, you don't always need a backstory; you don't see Millennium Force with a backstory do you? Many parks build coasters that are so extreme that they have no use of them. In instance of Disney or Alton, where coasters are either family - orientated or restrictions are imposed, then that backstory and theming can really save the ride and incite and induce an audience.

Frostbite has a small backstory of hurtling through the landscape on a rescue mission, but how does this sound for my upcoming arctic mine train?

Setting: The arctic, on a cross - continental train
Plot: A rock fall inhibits the trains progress and forces it to take a turbulent journey through a disused railway and a mine.

Thanks for the support! :--D Updates coming soon...although don't expect a video for at least a month...
 
Re: CoasterCrazy's rct3 development thread - New development

One should not add back story for the sake of back story.
Back story forms naturally.

Saying one needs some sort of back story in my opinion, isn't a criticism with weight.
 
Re: CoasterCrazy's rct3 development thread - New development

Well not always NEED, but some of his great creations have a lot of potential for a back story.
 
Re: CoasterCrazy's rct3 development thread - New development

I can clearly see the reasoning for both of your points, however it is unnecessary to continually argue one's point. Nemesis merely suggested an idea, which are welcomed with open arms regardless of whether I believe them to be helpful or not. Also, I can sympathise more with him, as backstrories are not always mandatory for coaster success, as is evident in Cedar Point and it's superlative rankings, but they can really ameliorate the overall ride experience. For example, I prefer Raptor to Swarm because the backstory is more lucid, believable and immersive.

Opinions are great...but there is no need to continue arguing.....

On a side note, some of the recent comments have really supportive and considerate, and I'd like to thank all the contributors for that. :--D
 
Re: CoasterCrazy's rct3 development thread - New development

Okay, so, I have finally decided on a name and am ready to present my latest coaster to the world...

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After the train is unexpectedly forced to divert through an abandoned crystal mine, a perilous journey through the serene arctic landscape lies ahead. Can you survive?

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This is my first ever coaster to incorporate CS...what do you think?

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A rainbow...underground?

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A wash of blue

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The layout after escaping the mine. Yes, this is very much WIP - note the lack of supports!

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Oooh...what lies ahead?

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A brief underground excursion!

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Weber's animated ride doors in action!


So what does everyone think? Compliments, criticisms and suggestions would be greatly appreciated! :--D
 
Re: CoasterCrazy's rct3 development thread - New development

I adore the underground. I find it hard to do a convincing 'underearth' or 'cave' setting without it looking like literal poo. Yours is 100x better than what I can do at the moment.
What CS is it for the crystals (I might steal for my project)?

The overground comparatively is disappointing. You need to soften the terrain a bit more. In less you want to reinforce the 'quarry' and excavation aspect try using different terrain textures (like dirt or bare rock) to show signs of spoilage. Even if the structure (coaster) was 'left abandoned', the track would have prevented snowfall underneath it.

Varying the foliage on the surface would improve things. Like use more varied pine trees.

I'm only being this harsh because I love the underground in comparison that much. I like the use of lights for atmosphere.
 
Re: CoasterCrazy's rct3 development thread - New development

I must say I love how you've done the lighting on the cave and considering this is your first coaster to have CS, I can't wait to see more of your themed projects when you have even more expirence!
 
Re: CoasterCrazy's rct3 development thread - New development

I need to add:
There's a disconnection between the green leaves of the pine trees and the white snow. A snowy CS would help this.

Also, the pine trees would stop snow settling on the floor immediately underneath them. Also, the ground would be bare underneath the pine tree because the tree would block much sunlight. Thus any plants underneath the tree would die/suffer greatly.
 
Re: CoasterCrazy's rct3 development thread - New development

Thanks! The Crystal CS is here http://velvetskyemusic.com/RCT3_files/cso.html# and called 'weber ice cavern'; this looks good in daylight, but is far superlative at night. I've also used his stone creations and ride doors. :--D

You make some great points! I certainly agree that I need to incorporate more realism into my coasters and I will be soon downloading snow sets and mine sets. I'm sure to use more textures and embellish the terrain in the area a little more.
 
Re: CoasterCrazy's rct3 development thread - New development

I believe you can add realism without entering the realms of 'concrete paradise (i.e. lots of lovely steel fences and concrete pathways)

I like to try to emulate realism as much as possible for the sake it looks better. Not that I want to recreate reality. But in a way how Sci-Fi sometimes wants its basis to be factually correct. I want to create a context and stick to it. Blah de wibbly wobbly vague contradictory statement.

(Thanks for the link)
 
Re: CoasterCrazy's rct3 development thread - New development

Some tips for the terrain, try building the ride to fit the terrain rather than the terrain to fit the ride as it is a lot harder to create smooth terrain with a ride in the way, also try using a bunch of different colors for the terrain. If you have one large-ish hill that the ride is on try putting an even bigger one somewhere else in the surroundings and a bunch of mid-sized ones.
 
Re: CoasterCrazy's rct3 development thread - New development

*You can create a smooth terrain around a ride... just you need to delete up to 3 piece of track near the square and keep 'projecting' over it to see if any clipping will occur (and then it will demolish what you've done).

With my latest coaster (terrainrider) I already had a slope to work with. I then ploughed into the ground. After the layout was complete I tweaked the ground (with the above method) to 'smooth' it over. In some cases I built a hill.

But it is easier to make a terrainy coaster with terrain already done before constructed. Otherwise you force terrain features into existence. If you have any flat bits, you feel inclined to 'fill it'. If you naturally had a slope/terrain feature, it makes the void less stark.
 
Re: CoasterCrazy's rct3 development thread - New development

The underground part is stunning ! It looks so colourful and yet doesn't feel out of place. A very creative use of Weber's set, and even more impressive given it's your first CS effort :)

I agree with scw about the terraforming otherwise. I recommend you reading Matt9537's very insightful tutorial about terraforming : Link

Shot0493.jpg

(Matt's example of snowy mountain landscape)

Also, try using Spice's Pine Trees. There a sure improvement on in-game forest trees ;) - Lien

NGT's Ski resort provides another example of dense-but-not-too-much mountain forest :
http://www.shyguysworld.com/index.php/t ... #msg101212


Keep it up ! You caught my attention =D
 
Re: CoasterCrazy's rct3 development thread - New development

I personally don't really change grass textures on the flat. In less there's a 3D object on the grass that might affect what grass would grow there. (Like under a tree I put dirt or dirty-grass because a tree murders any other plant life trying to grow underneath (especially Pinetrees). However some plants like Daffodils and Snowdrops, Bluebells and low-lying shrubs don't mind being in the shade underneath deciduous trees).

If I'm at a loss at how to 'describe' a type of landscape I want, I tab out to look at google images for references (same for coaster supports).
 
Re: CoasterCrazy's rct3 development thread - New development

Thanks everyone! Especially for Portemime for the recommendation, which I'll get stated on as soon as I can.

He's a little insight into the station for you:

DvaEokn.png


Anyway, just a few queries involving Custom stuff:

I've seen many people using switch tracks on rct3 (eg.Stratales)..where do you get these?
What CTRs, if any, should I use for the trains, providing I'll learn how to do it soon :--)

Thanks for the ongoing support :)
 
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