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X goes forward

gavin said:
^Then why do the other coasters of the same type and with the same trains and restraints not have the same 1.4m restriction?
Yeah, it's definitely just a Merlin thing. Maybe it's something to do with the accident that happened on X in 2000, a boy fell out I think? Maybe before then, both were lower? I don't know. I just spent ages looking for maps for both parks from before that time, but I can't find one clear enough to read.
 
Well, I'll take a different approach to this and highlight another flaw in the plan here. What the hell is Thorpe going for? We're a thrill park, lets remove all our family rides and stick to THRILLS. Oh, except we'll market X as being family friendly so when Pauline and Pete bring little Patrick along they can take him on every water ride and get him soaked, then add to the terrible day they're having by letting them feel the full force of 3 MCBR's slamming their little laddy's teeth into the lapbar.

Seriously, what the hell? Not only is it a daft idea from the offset (I guarantee the MCBR's will stay, the hit on capacity would be tragic with them removed, but none the less resulting in gut crushing every time you stop), but the marketing pitch for this ride is totally out of place, especially after spending the last 3 years trying to send everyone who doesn't want thrill rides... no, who am I kidding, just everyone generally to Chessington.

Next you'll be telling me that they've built a hotel out of shipping containers....
 
In my opinion, every ride no matter how intense, should aim to provide restraints which serve the broadest possible range of people. Whilst it's not the most comfortable restraint system, Vampire at Chessington demos it can be done (min 1.1m).

The idea that people under 1.4m aren't brave enough for 1.4m rides is ludicrous. That's why the Eurofighters are so damn cool, but Thorpe insisted on adding an extra 2 inches to the height restriction.

Which does make the X thing a little odd. But perhaps it's 1.4m restriction was having a negative effect in that people were assuming it was scarier than it was? The public associates height restrictions with intensity, for sure.
 
Just to let you know that "X, ride on a wave of light and sound" reopened to the public today. Completely by chance, I just so happened to be at Thorpe today.

I took some photos in the queue which I'll post with a review tomorrow. Too tired right now to think, let alone write anything coherent.

In summary though, if you're hoping for major changes, you better re-calibrate your expectations.

Edit: I burnt my cheese on toast whilst writing this. See, I'm in no fit state to write anything tonight!
 
I will start by apologising for the dreadful quality of my photos. My phone fails at life in the dark, and it was hard to stand still take take photos because I was holding up the queue! I'll also point out now that I don't have any on-ride pics/vids. Sorry.


X At Thorpe Park re-opened to the public on Good Friday to, well, no fanfare whatsoever. I just so happened to be at the park with some friends from work. Somewhere around 3pm, whilst they were riding Storm Surge, I thought I'd go and have a quick look to see how X was coming along, only to find a queue starting to gather outside! I asked the ride host on the door if this was just a short term thing (ie soft-opening) or if it was open for the whole day and was told that it was open until park close. I also asked what day it had re-opened and was told "Earlier today". (Thorpe eventually put a note on their Facebook page to say that it had re-opened at 6:13 - 47 minutes before park closing!)

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The first thing of note is the obviously temporary nature of the signs outside. They're literally printed onto paper and blu-tacked over the old signs. Classy. Hopefully they'll be able to replace these for something more permanent asap. The height measure is also yet to be updated to reflect the new lower limit.

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The queue was held outside, and only batched into the building in small groups. This meant that very little of your queue time is spent inside the building. The only difference noticeable from outside is the music that plays in the area. I'm no expert, so I could be wrong, but it sounds to me like stock, royalty free, generic "dance" music. You know the kind of thing they always put as the background music to a "nightclub" scene in a computer game? Yeah, that.

Once inside, the corridors are a good reflection of the ride refurb as a whole actually. Some of them have cool new lights, whilst others are unchanged from before. There's only 2 types of new lights, which are repeated in several places, so they quickly lose their "Ooooh, look, pretty!" factor.

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Now, I lose track, because the last few times I rode X:\NWO, the bag room kept moving. Its now up by the platforms, and looks like nothing has changed.

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From there you pass through the "fake lift". Unfortunately, its still in the unused, neglected state it was before. I don't think its had so much as a lick of paint on the inside, and there's just a big hole in the ceiling where a grate etc was before. The doors to the platform are just left open.

You then arrive on the loading platform, where nothing has really changed.

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Then the sparkly trains appear. I've seen these referred to as "new" in many places across the t'interwebs, but I'm not convinced. I mean, why bother with the rocket shaped bits now as they don't fit with the "theme". I think its more likely they've just been refurbed. Anyway, they look quite smart, and the individual lap bars are a definite improvement.

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On to the ride itself. I didn't really know what to expect. I was hoping for a disorienting, completely mad experience similar to (R)Evolution as Bobbejaanland. I suspected it'd actually be "a couple of strings of pound shop fairy lights and a iPod dock". Unfortunately, the end result is far closer to the latter.

The ride room is completely open in the same way as it was before. I couldn't see any evidence of the "tunnels of light" that the pre-opening hype promised. Speakers around the room play the same stock music from the queue. There are quite a few decent "disco" light units placed around the room. These do produce some really nice effects that you travel through around the ride, but they also light up the whole room to an extent, meaning that you can see the rest of the track around you. Several of the ride's original theming features (such as the dummies on the lift hill) remain, for no apparent reason.

The ride itself is completely unchanged, apart from now facing forwards instead of backwards. There are still irritating pauses on every one of the million lift hills. There are still the simulated "roll backs" etc on some of these, which are now even more pointless than before. They made sense and were a nice touch in the context of the ride's original theme, but now serve no purpose whatsoever.

The exit through the corridors is more of the same as the entrance. I wonder if they got some kind of "5 for the price of 4" deal on those purple and blue lights?!

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Overall, the posh disco lights are pretty, but do little to change or enhance the overall ride experience. The main attraction for some was going backwards, which has obviously now gone. The main annoyance for many was the constant stop-start throughout the ride, and this remains.

It seems that they're trying to aim this more at "young thrillseekers" in the same bracket as Flying Fish. However, given their strategy over the last few years, I wonder how many of these are left still visiting the park. I also wonder how clear this is from the brand/theme of the ride. I suspect in reality what they'll actually end up with is hoards of 19 year old chavs who are pissed off because "I queued an hour for that?! I doesn't even go backwards anymore!"

Once again, this comes across as being a rushed, under-funded, missed opportunity. Ride once to say you've done it, then put it back to the bottom of the "CBA unless its actually walk-on" list.
 
I've just seen the POV in another thread.

They really needed to make more effort with the music, and lose the mid course breaks. By all means trim the ride there, but there's no need to run loads of trains and have to stop the train completely every 10 seconds. The lighting looks good though.

The sad thing is, with a bit more effort, we could have had a (much smoother) UK competitor to Europa Park's Eurosat. That's what they should have been aiming for. Instead, as usual corners have been cut, and the end result looks a bit ****.
 
The ride does really seem like a major weak link in Thorpe - I guess they are just trying to squeeze another few years out of this ride before having to spend on replacing it but seems to have been a slightly half baked refurb

would be kind interesting to see what could replace this ride in the long term given the fairly small foot print
 
It looks alright. It's a shame they can't install more fire escapes to allow indoor queuing. The ride still looses pase because of the block brakes. This could of been a mini rock'n'roller coaster but cuts show their marks. Thorpe could of made it another wow factor that families went home and talked about. Kids may enjoy it but I feel the brakes will bore them. I know I was.
 
That could be true, Erol, but I'm not sure they were actually running that many trains. I'd be surprised if there were more than 2. I'd also be surprised if they ever plan to run it with more than 2. That said, with a separate offload platform, it is a bit hard to tell how many they've got on.
 
Maybe to turn the brakes off will require a complete re programme which they are not willing to pay for.
 
That's a good point. Then again, when they've just paid out for train refurbishment and a new lighting rig, you'd have though they'd take the time to sort out the ride itself.

Oh wait... Merlin. Never mind.
 
It's a lot more complicated though to re programme a computer from the 90's than install lights.

Tbh I never thought for one second the stop start stuff was going way due to the technical side.
 
Oh, I appreciate that. I saw the control room for Vampire when we had the behind-the-scenes tour. That was all hardware PLCs (which I believe came from Vekoma), so I'd assume that X would use something similar. I can imagine it won't be a simple job to replace the control system.

The thing is, though, why go to all the effort to refurb the ride when they're just turning it from one pointless ride experience into another equally pointless ride experience. They had an opportunity here. If they weren't going to capitalize properly on it, why bother spending any money on it in the first place?
 
I'll hold judgement until I've been on it but really disappointed to hear it still stops every ten seconds. The swoops might be a little better now riders can feel the wind in their face, but I still reckon it'll be in the "**** On A Stick" range on the Turdio Scale.
 
Wait... people actually expected this to be good? Wow.

I don't see why they've bothered to be honest. They've pretty much alienated younger kids from the park at this point, so the lower height restriction is just bleugh. At least there was SOMETHING unique about it before. They should have left it how it was, or spited it completely for something fab.
 
Jake said:
Wait... people actually expected this to be good? Wow.

I don't see why they've bothered to be honest. They've pretty much alienated younger kids from the park at this point, so the lower height restriction is just bleugh. At least there was SOMETHING unique about it before. They should have left it how it was, or spited it completely for something fab.
This. Why bother do something half-arsed...oh wait, it's Merlin.

But just seeing this little touch up shows the potential the ride has. Not to be thrilling, but to be an experience that families can enjoy. I don't see why they couldn't turn it in to a Sub-Terra coaster version and have an experience in the building. Pre-show, coaster (ride), post - show. That would of been cool. I actually have a storyline for the ride, keeping the club theme. I'll write it later once i'm on my laptop.
 
They last refurbed it like, 5 years ago?

Just shut the shed of **** and put a Macdonald's in <3
 
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