Thank you! It's great to see that the hard work (and the money we poured into the project) gets apreciated!
I will write my answer a little bit longer, so it fits better in this thread - I hope you don't mind.
In most cased the regulations in europe and the US (DIN E 13814 and what I believe is ASTM 2291, not sure on that one) are very similar. In some places, the european norm even references the ASTM. We actually had to purchase both, just to be able to do european rides properly.
The biggest difference between both regulations is the positioning of the accelerometer, which is around the heartline for the DIN E, but ~ halfway beween the actual heartline and the seat for the ASTM.
The second difference is the intensity of airtime allowed. While the european regulations allow up to -2g , the US one allows up to -2.8. So yes, rollercoasters in the US are allowed to have more intense airtime than the european ones. They are also allowed to go up to -2g for a longer period of time.
After a certain point, both limits are similar again, but at maximum, US coasters could pull more negatives.
Sorry for being a little bit vague around the numbers, but I am not 100% sure about the time limits, so I prefer being vague than wrong.
And I will stick with abbreviation, they spend probably hundrets of hours for the name, so I will abbreviate it as a whole
@Matt N
The answer is a mix of restraints and the transitions. A bulkier restraint reduces the perceived airtime quite a bit. We mostly realize airtime if we a) get lifted out of our seat and b) by the force our bodys are pressed against the restraint. The bigger the area the restraint pushes against your thighs (even the body as a whole), the weaker the perceived airtime is. The New-Gen Vekomas with their vest restraints are a great example, I've been able to do one of those without a vest, and the airtime feels twice as strong without. It's crazy how much they "kill" the perceived airtime.
Second point is the transition speed. The more sudden the transition, the more intense the resulting feeling. You can even fake airtime this way. Most GCIs don't really have airtime in most places, but yet, everyone likes the sudden ejector pops on them. That is achieved by rapidly transitioning between decent positives to ~0g, and enhanced by the comparably small lap bar. Fun fact: According to GCI, their Millenium Flyer trains are only designed for 0g at max, only the new Infinity Flyer are allowed to have up to -1g of negative forces.
On Silver Star, the few Flowjector Pops it gives (keep in mind that our video was filmed with an empty and cold train prior to park opening), are supported by the lengths of the train. 9 rows is a decent amount, and if 8 rows pull you over a crest, you will experience a quick change of forces and
feel a decent ejector pop.
RMC does a similar thing, their airtime is not the strongest, but their transitions between positives and negatives are steep, and that creates a very intense feeling.
That is also why large scale ejector hills usually feels weaker than a small hill towards the end, even if the actual forces imply the opposite. A good designer can use the change between positives and negatives to make the experience more intense, without being more intense. Albeit, and I have to admit that, rapid transitions are more exhausting for the rider than slower ones.