My entry:
One Thousand and One Nights (1001 Nights)
My entry is Egyptian themed as you can tell. I wanted to situate the coaster into a valley. I was happy how everything came together.
I am thrilled with the pre-lift-hill drop as that area feels like you're dropping into some sort of ditch. The mid-break section fortunately lined up with my park entrance. Which makes it a great centerpiece for when visitors enter the park.
I found the balance of light and trees a challenge as I wanted to make the area interesting, without making it cluttered. I think I have achieved a nice compromise.
I recorded the PoV from the 2nd row of seats because of the camera's location. It's definitely not at head height. As a result, a PoV from the front row would mislead the viewer with regards to near misses (making them look like proper hits).
A different issue that arose from my insecurity of 'stuff', was 'What will I do with this vacant void of terrain outside of the valley?'. I had considered flooding it, and making it a sea, but I was paranoid that 'water overflowing the park boundary' was the reason a lot of my previous park-projects got corrupted. So, when I did build the 'sea', it was closer to being a pond. But there was nothing I could do about that.
My aim was to use this contest to start a new park, so I wanted room for potential expansion, but without having the void of 'nothingness' around the coaster (like my previous projects had) for the sake of the contest.
This was my first night-time-in-mind design.
I decided to utilise peeps to make the coaster look more 'alive'. Ghost-Coaster Trains sometimes look weird.
I can think of anything more to say. If I do remember something, I'll edit in later. I'm doubtful many of you will see this post for many hours anyways.
POV
[youtube]http://www.youtube.com/watch?v=hNINbmULmLc[/youtube]
Images
Queue with excited guests.
Drop into a ditch.
Station.
The first drop.
Rugged desert section around a friendly scorpion.
He wants a hug.
Lifthill. Blame photobucket/steam's file naming for the desynchronisation of images.
I'm fond of the 'tactile' nature of the weathered pyramid bits.
I like making vertical loops fancy. What can I say?
In fact I like making most inversions fancy looking. I adore the 'trough' for the mid-cobra roll, myself.
Many pyramids.
View from the park's entrance path.
This happens earlier on. But everyone is using the same coaster layout, so it doesn't matter. What matters are the pretty things around this section.
Logistical nightmare taking into consideration the hypothetical possibility of things 'falling from the train and hitting guests'. Dark brown tiling is health-and-safety.
The interlocking corkscrews are indoors.
The courtyard.