Nemesis Inferno said:
^If it's so terrible, then why are Microsoft and Sony bringing out their own motion control systems?
Its a knee jerk reaction. Both Sony and MS looked four years ago and said "we shall slice up the pie between us - but one of us will have the PS2's share".
Then they sat back and watched in amazement as the Wii flew off the shelves.
Then a person at each company said "why are Nintendo trouncing us? It must be because they have motion controllers - go forth and bring one to our console, then the pie will once again be ours!!! MWahahahahahaaaaaaaa"
Sadly, they missed the point.
The Wii sold because Wii Sports was simple and pretended to be "active" gaming. The Wii was also very cheap and had a fun factor. People in general don't like gaming because they think it involves curly haired teens sitting in a darkened bedroom playing games that involve shooting people and arguing over whether 4 times anti-aliasing on 720p is better than 2 times anti-aliasing on 1080p. Gaming, has a bad press for being up it's own arse.
So the Wii appealed to all those who like to play games, but dislike gaming. These people have found memories of when gaming was simple and fun. Games like Super Mario, Mario Kart and Zelda.
Nintendo handed these people those games on a huge silver platter and the people lapped them up.
That's fine and good. People bought the Wii for Wii sports (and tied to that also Wii fit, Wii Play and Sports Resort). They also bought into the Nintendo first party games (if it has Mario on it, it MUST be good) and anything cheap which looked like it might be Wii Sports (Carnival games (shudder) and Beach Sports (shuddddddder).
Whil all of this is going on, Activision, EA, et al are looking at the Wii like it's a money making machine. 3-5 times the number of Wiis out there compared to the other consoles, and you can port your crap old PS2 games over for a tiny cost. Bring in the dollars!
But their games never sold on the console, they just don't. Most big publishers have recently announced their displeasure with the Wii and that the place to make money is on the PS3 and 360. You sell to a smaller audience, but more people buy.
There are exceptions of course, but for the most part, it's true. Wii games don't make money for anyone other than Nintendo and people shovelling complete tripe.
So, back to Sony and MS with their motion tracking games. They've brought their version of the technology needed to compete with Nintendo - sadly missing the fact that they already sell more games (percentage wise) to their console owners than third parties on Nintendo do. In essence, Sony and MS are the best money producing consoles for developers. Both have already outsold the "last generation" losers in terms of numbers (the Wii is selling about the same number as the PS2 sold, Both the 360 and PS3 have sold more than the GameCube and X-Box sold).
So now they have motion controllers, for a set of games people have been playing for a few years (and are pretty much sick of) on the Wii. People who will buy this tech will already have a Wii, so their market is limited to people with a PS360 and no Wii who want to waggle their arms around (it's a small market).
So, in essence, Sony and MS are stupid for trying to shoe-horn themselves into a market which there's no place for them. I'm sure that their versions of the games will be "better" than Nintendo's - more serious. However, they'll only be selling to the converted (I'm excited by the sword fighting game on Move, I must admit).
MS have done this differently though. They've looked at the tech and thought outside the box. They have produced something very different. Imagine Natal mixed with 3D tv? You reach into the screen to grab things in full depth. It's not just a wave your arms around system, it promises so much more.
Benin, the "Ball" on the Move controller is for object tracking. The system works using the "Playstation Eye" camera and it tracks motion in 3D space using the webcam and the ball is what it recognises to find it's position. It's supposed to be VERY accurate and does something the Wii remote can't - track the controller in true space. So the sword fighting game will work because it's true 1-1 tracking, not just the position you're using the controller in, but also how close or far you are (for thrusts, parries, etc).
There we are then, all explained