I noticed that too Gazza, though Amazon do make me laugh anyway with their random pricing policies.
Played on
Spore last night on the PC. I know it's old, but Minor_Furie wanted it after playing on it at his friend's house.
It's one of those lazy games, where you just kind of get on with things at your own kind of pace. It's very odd though, as it's split into five sections (phases).
The first section is like flOw (
http://intihuatani.usc.edu/cloud/flowing/). You're a tiny new creature who must eat. As you eat, you get bigger, and can find new evolutionary parts for your creature. When you mate, you lay an egg and get to redesign your creature for the next generation. You choose mouth parts (carnivore, herbivore or omnivore), eyes, propulsion method, defences (spikes, spit, electricity, etc). You can also change the colour, patterns and shape of your creature.
Eventually, you get big enough to be able to evolve legs and go into the second phase of the game on land.
Put your legs on your new creature and take him onto land. Here you have a nest and nestlings. You wander the land finding other nests of creatures. You have to decide if you will fight them, or befriend them. To fight them, you need to have good attack systems (different evolutionary items will give different attacks - like a particular clawed hand will give you the "swipe" attack). To befriend them, you need social systems (wings may allow you to "pose", or feet can give you a dance ability). Attacking is a simple matter of attack and kill. To befriend though, you have to play a follow the leader kind of game. If they dance, you have to dance - but timing is critical - it's quite tough.
The game here is good fun actually. You have the opportunity to really personalise your creature. You're limited by "DNA points" which you get as you defeat/befriend other species, so you have to be careful. You can 'sell' body parts you're replacing though, so it's nice and easy.
You start with the bits you bring from the primordial soup with you, which will give you some base abilities. These soon get ditched though in favour of better evolutionary parts. Want six legs so you can have speedy feet, dancing feet and jumping feet? Go for it! Three mouths? One to sing, one to eat and one to smile? No problems! All the parts can be moved, thickened, thinned, tilted, changed in size, etc, etc, etc. Even your spine can be changed per vertebrae so you can be upright, low to the ground, twisted, straight, long, short... It works really well.
Once you've evolved (got one over on the other species that is) enough, then the third phase kicks in.
It took me two hours to get this far - so I didn't play it much in this phase. However, it's RTS lite. Essentially, it's just a RTS version of the second phase. SO you have a high view of the land, and you control your "tribe". You need food to be able to build new workshops - which give you tools to help you. There are also "tribal" things (like hats, masks, etc) which essentially do the job of the body parts in previous phases. So they give you fighting abilities, or social abilities. It also means you can now dress your (now fixed in shape) species.
This bit was okay, but I'm not a big RTS fan. Being RTS Lite means it's accessible to me, but it's a bit bland. I like that it puts other species from other Spore gamers around the world up against you though.
If you've played Black and White, then you'll immediately recognise this phase.
Phase four is, without a doubt, Civilization. Again, it's a cut down version (much like the console versions actually, which are good) - but it's still just a simpler version of something that has gone before. If you've never played "Civ", then go and do it and lose your life to a single game :lol:
Phase five has you entering space to take other other planets. No idea what this phase is like, but it sounds like a mix of both phase 3 and phase 4.
Overall then? Well, it's five cut back "real games" for the price of one. The first two phases are pretty decent, almost mindless fun. The creation process is excellent, but I suspect that after a few games, all your creatures will be pretty much the same, once you've worked out which is are the best parts to use and where to put them. However, there's always the "art" of creature design.
The latter phases seem to be okay, but if you like those kinds of games, I suspect you'll find them somewhat bland compared to the "full blown" versions.
So a great concept, with great scale, but just not executed fantastically well. It's almost as though Will Wright went "I've got this great idea for a game based on evolution, but I can't quite work out what to do once the creature is evolved... I know, I'll rehash some of my old games!"
I couldn't recommend it at the £25 it's still going for, but if you see it cheaper and fancy a game to eat up a few nights of your life - then you could do a lot worse.