UncleArly said:
Is the track going to be accurate though, as in height of elements and length?
I've got the lift hill, immelmann and overbank exactly the same height as the real ride at the moment.
The G's also hit 4.6 at the bottom of the drop (they hit 4.7 in real life so not too far off).
I'm just now trying to get good transitions and making it smoother.
I also need to sort out the small outdoor bit before the lift hill as that's currently too short as I need to place screens in front of the base of the lift hill.
Hixee said:
How much of the surrounding area are you going to do?
I plan to do the whole island so up to the bridge that gets you into the area next to Samurai. (I'm not building Samurai though)
Also. Does anyone know how to make a brake run that stops the car for a few seconds then pushes it forwards?
I need to do that at the bottom to simulate the car waiting to be caught on the hook.
Thanks for the comments so far though."