Re: CP10`s Intamin Challenge. (OPEN)
Time to voice my own feeling about this deadline mess and the ensuing debate. No harmful intent. I genuinely believe scw55 made some pretty relevant points.
scw55 said:
There's a deadline. You lose nothing entering something you're not happy with.
Actually, I would have 'lost' something has I entered
Virtù in its current state. The coaster and its surrounding area have several distinctive features I haven't shown yet. These aren't operational at all and displaying them right now would strip the 'surprise' that I intended to keep until I publish the finished creation.
scw55 said:
It feels like you're reluctant to show us what you've worked on without custom supports. I don't think it matters. If you did a lot of work on the layout and scenery, then lack of custom supports won't be an issue.
I partly agree. I don't think custom supports matter
that much.
An example of great looking coaster without custom supports here :
(Yeah, there's many similarities with Virtù)
[youtube]http://www.youtube.com/watch?v=7oIzM9xbPDQ[/youtube]
scw55 said:
I myself prefer no custom supports over awful looking custom supports. I find seeing a tangle of steel can detract from a beautiful track layout or landscape. I'd rather have twiggley default supports than something that resembles a construction site or an industrial warehouse.
Indeed. From my years long experience with rct3 however, I genuinely think that
using custom supports is better than not. In my opinion, what you dislike is actually poor use of CS, not the custom supports themselves. SteelJungle and SteelChaos are far above in-game supports in terms of realism. You also have more freedom about choosing your supports' colors. And I believe
a successful utilization of these CS does not detract from a beautiful layout or landscape, but enhance its beauty. It happens that I delete part of an entire structure and start over if its looks doesn't please me. In fact, support work is one of RCT3's aspects I find the most entertaining and challenging because there's so much room to improve.
scw55 said:
Don't take the negative comments too seriously. Be more self-confident in your work. Be more stubborn/arrogant in the right way about your work. Understand everyone's insecure about their work.
Excellent piece of advice there. I believe we must not search for everybody else's approval. I don't take comments too sensitively, I simply ignore their potential harshness they can be and learn from their possible relevance.
scw55 said:
I realised I offered something different. I shouldn't worry about not being like someone else's because I never will produce projects like theirs nor actually enjoy doing them. I just want to see what you've done, so I can steal ideas
100% agree. It's vain trying to be someone else but my works always draw inspiration from other creators or ever real-life coasters. I'll probably never ride Thunder Dolphin so I decided to imagine my own
interpretation of this awesome looking Mega.
scw55 said:
Also if you edit the terrain, you ruin the heights of the supports too.
True for Steelworx and CF90's Megacoaster supports, but not for SteelJungle and SteelChaos, these CS aren't impacted by terraforming.
Colossus the Power of 10 said:
I`m not being grumpy or anything, put I`ve put a lot into this competition, I know we all have other priorities in life which is why I have been really kind in giving you guys as much time as you need, and for two people to drop out this late is a real shame.
I'm really unsatisfied and disappointed as by the outcome as well.
Anyway, I consider my own 'failure' as a lesson for me, about time-managing, making sure I can keep commitments and about how to introduce my works.