Back to the important one then.Guess I can talk RMC a bit now.
With Wildfire often considered as 'one of the better ones', I was a little skeptical about how good they can actually be.
Then this happened.
1. Twisted Colossus - So much painful airtime I love it. Yes it hurts my thighs (and/or shins, depending on how I sit. I found it good to mix it up, spread the pain around). If I respect a ride, pain is good. It even gave me a vicious punch in the arm when I got overly exuberant with a hands up. That'll teach me.
Tries to remove your clothes? Tick.
A more refined selection of inversions with each having a secondary purpose.
Character? Tick. I had no idea about the lift system slowing you down to make it race/duel(?). I love that. It's a tease. You want more? I'll give you more. But you can wait for it. And here comes the other train.
Boring lift? No way. I'd much rather be sitting on the lift hill of a rollercoaster than most other things in life. I consider it an alternate version of what I love about a rolling launch. The feeling that breaks the mould of a coaster's inherent physics to start fast, slow down, stop - 'we aint done with you yet'.
The silly stupid start bit with the first 1ft hill having stronger airtime than the UK.
The noise of the wheels on the high five bit.
The fact that it's the first ride to make me fear for my glasses since I was a noob on Balder, over 600 creds ago. Into the pouchy you go.
The single central pouchy in the front car.
Just everything about the racing/duelling (I still don't know, both). I love a bit of interaction on a ride, something else to watch other than the track in front. Even if this doesn't happen, it's still an insanely good ride. It's not like all the other rides that use it as their primary selling point. On one occasion it raced Goliath instead - amazing.
Regularly sitting on the brakes in anguish, head in hands thinking how can it be that good? What am I going to do with this? These moments are so rare now.
2. Railblazer - Due to the wackiness and more intense airtime moments, but just really short and maybe slightly elevated by:
a) a new experience (which might have also been a factor with Wildfire in the first place)
b) only doing back row at night every time.
3. Joker - Didn't manage to fall for it. Could partly be the parks fault. Higher quantity of fun elements throughout than Wildfire off the top of my head, but nothing that stands out quite as much.
4. Wildfire - I do have a weird mindset in that the existence of some rides can be detrimental to another because they are no longer the best they can be, so Wildfire has taken a real hit for me now.
I've always had my doubts about the ride every time I saw it in my top ten. Did I really love it that much? I guess.
But why? I could never think why.
The first drop is the only airtime worth mentioning at all and there's a fair few first drops in the world to rival it. It's like the easiest part of a ride to get right and what follows should live up to that. You can ride a Vekoma Corkscrew and think it was garbage, but a bit of a pop in the first drop, best bit of the ride.
The stall thing I guess. Was sort of a unique sensation but I've felt similar in a few other things now.
The rest doesn't really do enough of the things I love from what I remember. A lot of fun, but far from game changing.
It's got no character. Just I've got some nice views and am casually claiming world's best wooden rollercoaster. I always feel slightly unsettled calling it wooden as well.
I have reordered this list 3 times at the bottom while writing it out and these are the more easily comparable rides so my overall rankings are doomed.
The lowest RMC is still well up there and all nitpicks are minor. I just like being picky unless I 100% fall for something. Then it can do no wrong.
Proper excited to get some more now. RIP legs.