andrus said:
The two versions are actually very similar in a close up comparison:
Of course the Mack version is slightly more angled at the apex, but the basic shape is the same.
Now you are just being picky!
My point is that they are, and will ride, very different.
The Intamin ride has a pretty steep ascent, and a quick change of direction on the top, combined with ejector air.
The Mack on the other hand has a much less steep ascent, as well as the banking coming much earlier in the ascent than on the Intamin ride, without the quick 'snap' in the direction change. I imagine that it will also go over noticeably slower than on the Intamin ride, making it a much less exciting element.
You can see in this photo what I mean about where the banking starts (behind the first drop).
andrus said:
Ok, I might add that I need strong/prolonged airtime to really feel it. I know I've already been in dispute with some on this forum for claiming that Expedition GeForce lacks airtime =P But it does.. This first hill of the mega lites is very similar. There is airtime, although it's so very brief that my body barely have time to register it, and hence I don't count it as "proper" airtime.. The rest of the hills are filled with delicious airtime though
but I just wish that Intamin would have designed the first hill for maximized airtime too!
I can actually agree about Expedition Geforce lacking the airtime I was expecting it to have. In the morning when we got to the park and rode the first time I actually preferred Silver Star above it. Luckily it warmed up during the day, and turned into very good ride, but I would say that it's more of a 'strong floating airtime' filled ride.
On the megalite's first hills thought there is definitely ejector, but I think the smaller hills later in the layout takes away from it. But those smaller hills on the other hand dosen't have ejector, those are definitely a level above that (kind of how I imagine Skyrush's first hill's are).