Fluorineer
Mega Poster
What's up lovely people. Been wondering about this:
it's a common theme amongst launch coasters to have the highest point of the ride immediately after the launch. Think of Blue Fire's Horseshoe-Turn (what's what you'd call that, right?), Cheetah's weird meandering curves, Taron does that as well... I hope you know what I'm talking about.
Now my question is, is this just a preferred choice of design or an absolute mandatory rule to prevent stalling throughout the ride? Because for example, I know that Taron implements this design, but it also has the possibility to launch a train from the 2nd launch backwards to the station, and in this order, the train does not pass a high point that would make sure it will complete the lap. As to my knowledge, that is possible because Taron has a Boost-Mode that allows it's trains to go much faster when they are not loaded with riders.
Is it generally possible to design a launch coaster that does not follow this rule (and optionally, doesn't have a boost-mode either)? Are there examples?
it's a common theme amongst launch coasters to have the highest point of the ride immediately after the launch. Think of Blue Fire's Horseshoe-Turn (what's what you'd call that, right?), Cheetah's weird meandering curves, Taron does that as well... I hope you know what I'm talking about.
Now my question is, is this just a preferred choice of design or an absolute mandatory rule to prevent stalling throughout the ride? Because for example, I know that Taron implements this design, but it also has the possibility to launch a train from the 2nd launch backwards to the station, and in this order, the train does not pass a high point that would make sure it will complete the lap. As to my knowledge, that is possible because Taron has a Boost-Mode that allows it's trains to go much faster when they are not loaded with riders.
Is it generally possible to design a launch coaster that does not follow this rule (and optionally, doesn't have a boost-mode either)? Are there examples?