chainedbanana
Hyper Poster
One of the biggest cristisms I hear about coasters, even good ones are that parts are 'dead spots' or 'boring' or 'a bit slow in XYZ area' but for me I quite like 'breathers' between elements, it's like watching good film or play - the slower moments in story telling make you appreciate the action!
So for you does a coaster need to be relentless beginning to end (well after the lift hill) or do you like a variety in change of pace and intensity?
I also quite like the little moments you can appreciate the view on some coasters..... like a fast monorail!
An example of a favourite 'dead spot' of mine is probably the outside section of Fluch von Novgorod, yeah its not very forceful, but its kind of 'fresh' helixing around with the wind in your hair before heading back inside.
what's your favourite 'forceless' moment on a coaster - NOT including a lift hill or a dark ride element?
So for you does a coaster need to be relentless beginning to end (well after the lift hill) or do you like a variety in change of pace and intensity?
I also quite like the little moments you can appreciate the view on some coasters..... like a fast monorail!
An example of a favourite 'dead spot' of mine is probably the outside section of Fluch von Novgorod, yeah its not very forceful, but its kind of 'fresh' helixing around with the wind in your hair before heading back inside.
what's your favourite 'forceless' moment on a coaster - NOT including a lift hill or a dark ride element?