I am not really impressed by this. Despite the overhyping of this, I sort of knew this would be another solid B&M but nothing extraordinary.
The only elements that really stand out for me are:
- The drop (not into the water) into the helix, for aesthetical reasons.
- The massive loop, for the novelty.
The rest is just a way of collecting records. And besides knowing that the MCBR is there for capacity reasons, I can't wrap my head around how uninteresting some of the after-MCBR bits are: Gatekeeper, Intimidator, Shambhala, looking at you... It would be interesting to analyse how B&M has shifted their MCBR sections over the years towards the end of rides. I guess having them literally mid-ride (DK, Montu, Kumba, Hulk, Raptor) breaks the flow of the coaster and it doesn't really add any capacity since most parks don't dispatch trains fast enough for MCBR to be needed that early into the ride. So, by shifting them towards the end, you are still adding an extra block, don't kill the ride's pacing and still give the crew a way to hit interval more easily?
Also, am I the only one that was expecting the coaster to AT LEAST interact with the lake a bit more by having a splashdown section? Even if it was a fake one...