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I'm still not sold on the worthwhileness of the spike / reverse section, and the coaster looks a bit on the tame side to start with, but otherwise a really solid investment.
Three aspects I loved about this coaster:
- How they kept / planted so much greenery around the coaster!
- The fact that the second tire-lift hill looked almost like a mild launch?
- That's how you do a spike (the train almost got to the end of it! (Looking at you Vekoma and your half-arsed shuttle coasters!)
Looks surprisingly good. Definitely will become one of the best things in the park. (Although outside of Huracan, log flume and topple tower, it doesn't have much competition...)
I’m always a bit surprised that Vekoma’s boomerangs don’t get this close to the end of the spike, because it’s surely something that can be calculated pretty accurately, with a margin of error based on the changing occupancy weight of the train. If you wanted to over-engineer it, you could weigh the train, Duelling Dragons-style, and adjust the speed of the mid-course launch accordingly to ensure the train always reached the same point of the spike.
I wonder if the reason it can go so far up is due to the trim section before the spike, maybe a similar system to Mystic, in that it works out what speed it can do max then trims accordingly
Bet if you're Row 1 you'll see the track disappear
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