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What Is It With MCBR's These Days?

^ Yes, I know the definition of all the terms.

I was under the impression that the series of brakes before SAW's lift counted as the second MCBR. I didn't realize there was another set of brakes inside SAW's building.

To continue with examples of MCBR, Disney is always notorious for MCBRs on their coasters in order to allow for optimized capacity.
 
In that case prepare for alot of the buggers on SW6, maybe the switchbacks or what ever they turn out to be will act as them :?
 
Hyde244 said:
^ Yes, I know the definition of all the terms.

I was under the impression that the series of brakes before SAW's lift counted as the second MCBR. I didn't realize there was another set of brakes inside SAW's building.

To continue with examples of MCBR, Disney is always notorious for MCBRs on their coasters in order to allow for optimized capacity.

Then why don't you say Block Brakes? :P

The brakes before the lifts on Saw (or any other EuroFighter) are there to control speed before engaging the lift. The Block segment is likely from the entrance to the last brake before the lift to the exit of the lift.

I'd be surprised if Saw isn't like Mystery Mine in that there are a couple Block Brakes before each lift.

Typically, a coaster needs to have about twice as many Blocks as there are trains to keep them moving smoothly. Remember, a train cannot enter a block until the previous train has cleared the next block completely.

I'm going to guess (since I've not ridden, nor been qualified to operate Saw) that if it runs with 8 trains/cars then it has fifteen (15) Block segments, and thus FAR more Block Brakes than most people realize.

If the following Block is clear, then the Block Brakes may never engage.

How many load/unload positions are there?
 
rollermonkey said:
The brakes before the lifts on Saw (or any other EuroFighter) are there to control speed before engaging the lift.
The brakes stop the train completely in order to allow the chain lift chain to gain proper speed before engaging the train. Since the train totally stopped, I figured that was what counted as the second MCBR.

rollermonkey said:
Typically, a coaster needs to have about twice as many Blocks as there are trains to keep them moving smoothly. Remember, a train cannot enter a block until the previous train has cleared the next block completely.
Technically, a coaster layout only needs one more block section than train count in order to properly operate.

While there usually may be more blocks so that trains are not completely stopped at MCBRs, the bare minimum is to only have one more block section than train count.
 
I can count 16 blocks on Saw including station positions. There are a lot in the building that people may not notice. Each car will have an empty block between them most of the time to reduce stacking. Just thought I might add...
 
MCBRs only spoil a coaster if they trim i.e. Pepsi Max Big One. Otherwise I can appreciate them for two reasons: 1) they decrease queue times, 2) they allow for longer ride times; more value for my money. Without them, many roller coasters would be half or even a third of their length i.e. The Incredible Hulk, Rock ‘n’ Roller Coaster, Space Mountain Mission 2.

MCBRs make epic roller coasters feasible.
 
Hyde244 said:
rollermonkey said:
Typically, a coaster needs to have about twice as many Blocks as there are trains to keep them moving smoothly. Remember, a train cannot enter a block until the previous train has cleared the next block completely.
Technically, a coaster layout only needs one more block section than train count in order to properly operate.

While there usually may be more blocks so that trains are not completely stopped at MCBRs, the bare minimum is to only have one more block section than train count.

Absolutely true, but every train would have to come to a stop in each and every block, every time, and that would suck all the fun out of the ride.

IMHO.

I guess they could make a dark ride out of a coaster that way, though...
 
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