1. They say 4.8g, not the direction. That is important, as it can be the combined force. There is no statement around showing 4.8g vertical. We like to assume that they mean vertical forces, but we can’t tell unless specified.
So are you saying Shambhala only pulls around 3.15 G's then? Because stats say 3.8
https://rcdb.com/10239.htm
I feel like you're pulling at straws here. We all know Intamin like to get up to 5 G vertical force. Are you going to tell me that every time they mention a G force stat they are talking about combined forces? Give me a break. 99% of the time, when someone says "A coaster pulls 3.8 G's" they mean the maximum vertical G force, if isolated.
Many people praise GCI for the small ejector pops, yet GCI themselves(!) say, that their trains are build for 0g at Max. Still, you feel those pops on GCIs. How are they doing it? Very quick transitions into low g areas.
GCI are well known for making their rides seem more intense than they are with little forces, albeit strong laterals. Some people dismiss GCI saying they have a lack of airtime. There are definitely some moments where GCI's clearly give ejector, such as on the new Ghost rider, Apocalypse, and the back row in drops.
Lately GCI have been upping the airtime.
Still, a quick transition with ejector into a floater hill feels very different than a full on Ejector hill such as Superman SFNE or an RMC.
Luckily, the rules are very similar, so I can speak for both. SVs -2g are highly likely to be with a full train, hot day, rainy track and no trimming.
Trimms are actually helpful to keep a ride more intense, as you have better control about the intensity of an element. Airtime above -1g is highly regulated, and it gets even harder above -1.5g airtime.
Have many times have I stated than conditional factors play a difference in how coasters operate day by day? I clearly agree with you on this statement, please read my posts before commenting.
4. Many people tried to inform you about the differences weight, weather, maintenance, time and other factors can make. The first elements won’t feel that different, but the longer the ride goes, the bigger the spread. I always try to measure long rides when they are warmed up to give a fair impression.
Have many times have I stated than conditional factors play a difference in how coasters operate day by day? I clearly agree with you on this statement, please read my posts before commenting.
5.If
- purchasing a professional accelerometer
- designing and building custom parts for a secure mounting of all the equipment
- programming a special readout tool
- contacting the Marketing department
- flying to Energylandia
- getting my whole equipment personally checked
- getting an official filming permission
Is homemade for you, let me know. I haven’t been sitting in my basement playing around with FVD before I made my statements. We have invested countless hours until we even got the first usable measurement.
It's still too homemade. And Energylandia seems pretty loose when it comes to that. I doubt you would have been given that permission most other places, without being Robb Alvey or enough reason.
I think this is the problem. You've invested so much time that you don't want to be wrong. The numbers clearly disagree with your findings, which leads me to believe your tests are inaccurate.
If companies like Intamin, Gestlauer, and RMC use No Limits to make mock ups of their parks, than I think creating a replica as close as possible shaping, and looking at the results there, is your most accurate bet.
I'd love to hear more about our project being bull**** from a guy, who doesn't know how many people are involved and who these people are, without even knowing what equipment or even knowing what software and knowledge was used.
Well, you never told me how much was involved, silly
According to the older version of the DIN EN 13814 Hyperion would accelerate you with a maximum of around 5.25 g and a minimum of -1.4 g (vertical).
See, this I would be likely to believe.
I heard a rumor that, with all the construction timing weirdness, Intamin we're trying to get it tested and approved on a slower day, when the numbers would fit within acceptable standards. If they're the same ones as
these, that would make sense given the first drop probably has the back row weightless for more than 3 seconds.
So the coaster get's approved to operate at 4.8 G's, but in reality you're at 5.25 on a nice warm day.
--
Or your tests are just wrong
Furhtermore I still don't get your point, where you're claiming -0.8 g (!!) are nothing but floater airtime. Floater Airtime is around the 0 g (vertical) area. -0.8 to -1 g are like you were upside down. If that wouldn't eject you from your seat, you should eat less, to not get stuck in your seat.
I may of miss-typed, what I mean is flojector airtime (to describe -0.8)
Most professionals, and enthusiasts (such as Alan Schilke, main designer for RMC) use the term "flojector" for that type of airtime. I'm sure you're familiar with flojector, It is indeed different, and that's a fact.
-0.8 to -1 g are like you were upside down.
When upside- down, -0.8 can indeed feel more intense than when right side up.
There's still a big difference between old Schwarzkopf loops (where you feel pressed into your seat with no airtime) versus an RMC stall. The trick to the RMC stall, however, is the transition into it. There is always a pop of ejector during the roll before the zero G part, so you're already out of your seat, making you feel like you're hanging out of your seat more than you are. This way the element can be executed fast enough without risk of stalling due to wind, such as Monster at Adventureland.
If that wouldn't eject you from your seat, you should eat less, to not get stuck in your seat.
Someone doing these detailed of tests should realize that G forces have nothing to do with weight. If a man weighs 250 pounds, and experiences -1 G, he will feel 250 pounds of force per second pushing him up, out of his seat. (I'm 99% sure this is how this works). If you're me, and weigh around 120 pounds, you will feel 120 pounds of force per second pushing you upwards.
Obviously there is some difference that various torso heights and stuff play into it, is my guess. If you were to somehow put a man with a 12 foot torso on Hyperion, I'm sure his G force experience would be far far different, due to his size in relation to the heartline.
We can't handle so much misinformation at once.
Misinformation? I'm quoting real stats from RCDB and Wikipedia, which come from the manufactures and parks directly.
I don't know why the others are still arguing with you, there's no point in it.
I don't know either!