So we have a 236ft beyond vertical 180 degree spiral drop...
Into an almost 200ft immelmann with an ejector pop at the top...
Into a relentless outerbank at almost the same height that transitions into an outerbanked spiral corkscrew thing...
Into a several second hangtime dive loop at again almost the same height...
Into a sideways ejector hill...
All of this with
lap bars...
I think this absolutely does look like one of the best coasters in the world.
Skyrush is short because it focuses on relentless speed and 'never slowing down' until the final brakes. If Skyrush had a longer layout it wouldn't exactly be rushing through the layout when it fizzles out at the end and people leave with a bad impression because of the weak ending. Skyrush is consistently voted one of the best coasters in the world. Exact same story with Exodus - but instead of a focus on speed, the focus is on absolutely towering elements. Exodus wants its entire focus to be those four elements and for nothing else. The final two hills after the splashdown are the perfect way to round things off, and off the top of my head I can't think of a fifth element that's just as tall that doesn't do the same thing the other four do.
While it's not a problem with me, it does end pretty quickly but it's entirely about
what you do with that time. Every single element looks absolutely beautifully executed. I drew with a line where I think the airtime parts of the layout are, and it ended up being legitimately every single part of the ride that wasn't a valley.
I think people are unsure of where this will rank or what to think - me included - because they've never seen something like this before. And what happens as a direct result of that? They pay entry to the park to ride it. And they'll keep coming back for more
![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)