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The Smiler - your thoughts?

Mysterious Sue said:
None of the 'shakes your brain in your skull' stuff that Saw does to me. Saw's the only thing that I've ever found to do that.
Does anyone know why this actually happens? What causes it?

I know some theorised it was because there's not enough space between the two cars and they can't flex vertically, only horizontally... But Speed and Mystery Mine, whilst hardly comfortable, are nothing like Saw.

Something is wrong with Saw, and yet the public absolutely love it.

RGTHFHHRGHSRDFGS!!!
 
marc said:
Maybe Gler coasters are just over sensitive to temperature, weight and god knows what else
You may be on to something there! I've had a few glass smooth rides on Saw now, so it can't be happening every time, which suggests it's either an issue with certain cars or an external, environmental factor
 
Joey Saw was the best coaster in the park on Sunday (apart from Swarm front row) so I can see why the public love it. Inferno was really rough and shaky on Sunday.

It's taken 20 rides to get a really good one on Saw though, but all the people we were with on Sunday enjoyed it.
 
Just came back from my trip. I'll do a full review tomorrow, but I just got to say this was amazing! I had three goes and experienced the vibrating ride car for one, which was a bit unpleasant. But apart for that, a new favourite me thinks.
 
I will be riding this next Saturday, I am excited to see if it lives up too the hype and I'm sure it will. Most of the reviews have been excellent so far so it gives me high hopes.
 
Joey said:
Mysterious Sue said:
None of the 'shakes your brain in your skull' stuff that Saw does to me. Saw's the only thing that I've ever found to do that.
Does anyone know why this actually happens? What causes it?

I know some theorised it was because there's not enough space between the two cars and they can't flex vertically, only horizontally... But Speed and Mystery Mine, whilst hardly comfortable, are nothing like Saw.

Saw is an odd-one. I have a very high pain threshold and have only discovered two rides thus far that I find "rough" or even uncomfortable beyond the logistics of me sitting in a Big Apple. Saw being one and El Condor being the other.

El Condor is just traditionally rough, it throws you around, it's not aged well and it's a type of coaster that isn't the best for rider comfort in the first place. But it is something we understand.

Saw is a bit of an enigma. Does Gerstlauer even know what's wrong with it? Probably not, or it'd have rectified it at Thorpe and we already know it isn't a problem that any of their other coasters suffer. It doesn't "bounce" or "rattle" like you expect from a rough roller coaster, which is the main confusion. You watch it go round the track, and apart from the visible bump at the bottom of the main drop it looks absolutely fine. The bottom of the drop, I deal with, it's standard head banging and traditional bumping around. Then the ride continues and all hell breaks lose.

Through the higher-speed sections of the layout, there's this HORRENDOUS searing pain that runs from your neck into the base of your skull and all the way up the back of your head. It's consistent and intolerabe INSTANTLY. But what on earth could cause it? Is the coaster just "too fast" for its layout because it DOESN'T happen when it's warming up? Probably.

Perhaps we'll never know. But the main issue with Saw is that it's not "normal".




Joey said:
Something is wrong with Saw, and yet the public absolutely love it.

RGTHFHHRGHSRDFGS!!!

I think part of the problem with "the public" (hate that term, especially when there's no such thing as "professional enthusiasts") is that general consensus is that roller coasters are supposed to bash you about a bit. The flip-side of this coin is that nice and smooth coasters (read: Swarm) are perceived as underwhelming because they don't bump you around.

This has created a blurring of what is seen as boring but what should be seen as smooth. Whilst I do understand that it is somewhat underwhelming for a large and threatening looking coaster to not bash you about and you sort of just sit on it and it goes; it is still a mightily silly apparent perception.

So, rough rides are popular because rough = exciting and smooth = boring & underwhelming.

Sticking to Thorpe, of their four big coasters (excluding Stealth because, well, it's not your traditional roller coaster) we have Colossus, Nemesis Inferno, Saw and Swarm. Interestingly, the two of these that are far and away the most popular are Colossus and Saw amongst the public (the rough pair). Yet us all-knowing enthusiasts (as a whole) prefer the other two. I find it intriguing, but this does go a long way to explaining why sometimes as a community we just can't comprehend why certain terrible rides are loved and brilliant rides are walk-on.
 
general consensus is that roller coasters are supposed to bash you about a bit.
I thought the same, concluded from the popularity of rough coasters and the unpopularity of smooth ones, at least in the UKs major parks where there is a selection of "high quality" manufacturers to make the judgement from... But unfortunately, it's not that simple.

Saw does give an illusion of being fast and the type of roughness definitely heightens that. I think, though this is just guesswork, that the general public preference is to do with perceived speed and intensity. It's not that coasters are supposed to bash you about, it's that the roughness creates an illusion of perceived good coaster qualities - speed and intensity, etc.

I have similar preferences. I like coasters which create speed illusion with fast transitions. I like wild mice and many of Intamins "painful" coasters, because their zippy directional changes and occasional slam makes them feel faster. Compared to something like Millenium Force, a Wild Mouse has a far greater speed illusion. Of course, other things come into play here... Like the fact that Millenium Force is 300ft and wild mice are, well... Just wild mice, and those things override the speed illusion thing, but you get the point?

But yeah, Saw's weird brain vibrating roughness conveys that the ride is "extreme" to the majority of guests. Those who do find it uncomfortable are riding coasters more often than average and, I'd guess, that the majority of people would come to dislike Saw's sensation if they rode it multiple times.

A friend recently had the pleasure of speaking to someone from Vekoma and asking them directly about this specific matter. Vekoma's response was that all research suggests the opposite and that, from an operation perspective, roughness is not something they want any ride to have as it means something is wrong and raises maintainance costs. I wonder what "research" they are doing, because I'm sure if you directly asked people if they like rough rides, of course they'd say no.
 
AGAIN? With water dummies?! **** their lives!

I hope Gerst have a plan to fix this. It's a wonder it hasn't happened with guests.

Would wheel heaters in the station make a diff? Like Colossus has?

Sent from my HTC Wildfire S A510e using Tapatalk 2
 
Through the higher-speed sections of the layout, there's this HORRENDOUS searing pain that runs from your neck into the base of your skull and all the way up the back of your head. It's consistent and intolerabe INSTANTLY.

Thank **** that I'm not the only one who experiences that! I was literally nearly in tears after riding twice within ten mins - yet the people I was with were all like 'wtf you on about?'
 
I have to say I've never experienced the Saw thing, although I've only been on it twice. Those were on separate occasions though split by about two years.

I can agree about some people maybe perceiving roughness as intensity, but it doesn't go as far as to explain why Air is really popular.

As for the Smiler, I just really hope they can get this stalling problem fixed and soon.
 
I think it's only a matter of time before it stalls with people on it. AT have tweeted that the Smiler is closed, likely all day but that was probably obvious information ;)
 
Have AT installed an evacuation platform in that specific section? It always seem to stall there, and it's a matter of time that a train stalls with people...

I am not complaining about the stalls, because they are too funny, but Gerst and AT should do something here. Perhaps change the wheel configuration, remove the hill trims...

Has the whole of X-Sector been closed off this time as well, or is public allowed on Oblivion, Submission and Enterprise?
 
[youtube]http://www.youtube.com/watch?v=DpWyC9t2nj0&feature=youtu.be[/youtube]

Video of it stalling (if this doesn't enable perhaps Mr Furie could help :lol:)

I hope they fix this issue.
 
I've got the video to work, eventually. I have no idea how to ever do it, either. Furie's advice was useless. :p

Awesome video, too funny.
 
Meh, I was excited for this but now it's just starting to annoy me. I hope my feeling change for this Saturday when I see it in person, but Gerst and Alton need to sort this problem out soon!
 
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