Also, the battle scenes seem to defy the tradition of sprite-based fighting:
Courtesy of Nintendo, captured by NeoGAF
Courtesy of Nintendo, captured by NeoGAF
furie said:I think you may have missed the boat there mate
If it's any consolation, the 4Gb Memory card is next to useless (with you having PS+). Uncharted - with updates - is just shy of 4Gb.
You need a minimum of 16Gb if you use the feature to up/down load to your PC using WiFi (using a cable is such a chore). I'm looking for a 32Gb card now.
I'm happy, if you get one, to do you the 16Gb card I have cheap (£20 or something) to help offset my 32Gb card purchase, but it would have to wait until after my pay day which is the 26th. I could just send you the 4Gb one though anyway if that would help you get going? The issue is that you then end up with stuff across multiple cards and your PC and it's a chore :lol:
Amazon are doing £217 with a 4Gb card a game for £15 and Play are doing £219 with NFS (download) and a 4Gb card.
HMV may be a place to find a bargain very soon
I've been putting time recently into Paper Mario - Sticker Star on the 3DS. I bought it when it was first released (using trade ins), but I just haven't had the opportunity to play on it.
The reviews all say "great, but the same as every other bloody Paper Mario game, when are Nintendo going to do something original"
Thankfully, I've never played a Paper Mario game, but I see what they mean. It's the same levels and enemies and music that have been in every other bloody Mario game since the year dot.
Thankfully, there's very little in the way of tedious platforming which ruins the usual Mario games There's some, but it's to add a little depth rather than any kind of focus. The main game is a mix of platformer and turn based RPG.
The game is really nicely presented, with the papery characters and cardboard cut-out world really nicely realised. It's the typical and dull "Bowser breaks things, Mario fixes it" crap story, but the way you go about it works really nicely as an RPG.
Exploring the world, you battle/platform your way through stages solving puzzles here and there too. The puzzles are cool, with stickers being made part of your arsenal AND the keys to unlock the problems.
All around you get stickers which are you moves in battle. You peel them off the land, or out of the usual ? boxes, or buy them from shops. You can also find items that can be turned into stickers to solve puzzles (like the trumpet used to guard the end of world one castle being used to wake up a caterpillar to unlock world 3).
Here and there, putting a sticker down in a less obvious place can reap rewards or unlock hidden areas. Lots of exploration or listening to clues given out by Toads point you in the right direction.
Battling requires a degree of strategy and timing. A hammer sticker can damage ground enemies, and if you hit the button when it's sparkling as you draw it back, you can damage two enemies in one massive hit. Miss the timing and it's a low damage to one. Jump attacks can be chained by correct timing, doing massive damage to one enemy.
Faced with multiple enemies, you need to work out the best sticker to use to minimise damage from their attacks (which with a timed block, can reduce damage).
It all rolls up into a really excellent package - one people who have played previous Paper Marios I suspect already recognise. For me though, it's a fresh introduction into the Mario World which I've always wanted to love, but can't due to hating platform games. Things like SSBB and Mario Party have helped, but they're a little too eclectic (and only the Mario Party games on the Game Cube were any good).
The game has a lot of depth (haha) and there's a fantastic addiction to finding everything and battling your way through. The parts just all work together perfectly. For me, it's the single reason to own a 3DS (until Luigi's Mansion arrives) and I'm so glad I managed to finally get around to playing it.
Maxi-Minor_Furie also adores it and like me, he's always wanted to love Mario, but the platform games he finds too much of a chore. So it's a double hit
I know I'll get bored of it before completing it, Nintendo games never seem to keep me on until the end, but until then, it's going to be a very enjoyable game.
For the Disney fans out there, Disney have cottoned onto the success of Skylanders, and producing their own version - Disney Infinity
Essentially, there are 17 "figures" to collect, which when put onto a device - The "Infinity Base" - appear in the game. There are then 40 (so far) add on flat plastic tokens which unlock extra abilities and levels in the game.
I imagine that the base game has a story that you get to play through, and each character and token adds on a different world too.
The difference between this and Skylands is that there's a Toy Box mode, probably like the excellent one that came with Toy Story 3. It's an open world environment where you can use items you unlock in levels, or with characters/tokens to build your own world and levels to play in.
Skylanders, at the core, is a really fun and solid kids game. They've got it just right, and with the areas on levels that require certain characters and "in games ads for characters" - it increases the desire to build you collection. Add to that the characters are all exceptionally well designed to appeal as toys to kids too. It's a very, very cunning product and it's exceptionally well produced.
If you take that very successful idea and then add into it collectable "physical" Disney merchandise? Yeah, potential gold mine.
However, Disney don't seem to have much luck. Disney Universe wasn't a bad game but it promised Little Big Planet and offered something similar to, but less than, a Lego game. I don't think it sold well as it wasn't really something people could get excited about.
Toy Story 3 was actually a really good game. It had masses to it and once you'd completed the levels (though completing all the levels 100% was hard as each had a multitude of extra bits to find) you had the fantastic Toy Box mode that added on so much more to do - really great fun. It sold nowhere near as many copies as it deserved though.
Why? I suspect that Disney is actually a domain that adults spend in mostly, and they don't want to be seen playing a kids game.
With Infinity, Disney may be able to bridge that gap, but it's all down to if the game is Kingdom Hearts like and adult acceptable, or Skylanders kiddy and ignored.
More infos:
http://www.joystiq.com/2013/01/15/disne ... #continued