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The Games we play...

Just finished playing Machinarium. Fun little game with some easy trophies. :p
The artwork is amazing and the puzzles are fun to work out without being too frustrating. I'd be lying if I said I didn't use any hints or the walkthrough book although it was a tad annoying having to do that mini game each time to open it.
It's a good game though and I'm glad Sony allowed them to put it on the store as their policies don't allow for self published titles (or at least it didn't used to).
Glad that the Playstation users got it. Microsoft refused to let them put it on XBLA as it wasn't an Xbox exclusive and they literally turned to the company and said "It's not Microsoft-exclusive, we don't want it."
 
You must have used that book a fair few times to race through it like that...

I'm currently stuck trying to help the band, I've got the sax and drum sorted but can't get that **** rat out of his pipe.
 
Ollie said:
It's a good game though and I'm glad Sony allowed them to put it on the store as their policies don't allow for self published titles (or at least it didn't used to).
Glad that the Playstation users got it. Microsoft refused to let them put it on XBLA as it wasn't an Xbox exclusive and they literally turned to the company and said "It's not Microsoft-exclusive, we don't want it."

Hold your fanboy horses there Ollie!!! :p

Microsoft have a "must have a publisher" policy and that's why it was never released on the 360. It had nothing to do with being a MS exclusive, especially since it's a port of an iPad game.

Sony have supported self-published titles for years (remember Linger in Shadows?) and they have their "pub fund" where they give developers money in return for exclusivity for a year and allow them to self-publish.

Some devs stay with Sony (the guys behind Flower and Journey have for three games, PixelJunk for more), but others move on once they've got a proven profit record and an established company (Joe Danger was an exclusive for Sony, but the devs have now got a publisher due to that and are developing for the 360 and PS3).

Sony ARE the best console manufacturer to go to if you're a new developer without a publisher to get your game sold in that market, but sadly the PS3 is also the farthest away from the code base of the IOS, PC or 360 - so there's more work involved in porting (but for a simple game like Machinarium, it's obviously not a major issue). It's why out of all the consoles the PS3 has the best "breadth" of games available, it's much easier to try something out on the PS3 and see if it flies in terms of cost and audience acceptance.

Anyway, I just like to clear up the hatred with facts ;)

I'm working through Machinarium with Maxi-Minor_Furie who doesn't have the patience, so we're using the hints a lot :lol: He adores the game though, just from an aesthetic point of view. I still do the puzzles myself (that OXO game thing was tough) though. Lovely game :)
 
I only went by what I read on Joystiq. :p

Pierre said:
You must have used that book a fair few times to race through it like that...
I didn't use it too much. Only when I got completely stuck which only happened a few times. I spent a lot of time just doing trial and error and walking round in circles clicking everything in sight.

Been playing more LBP recently. Went back to the first one the other night to try and get some trophies. I hate having to wait to join groups and people keep rejecting you. Still need 4 players to get some prize bubbles from the chest in one of the Pirates of the Caribbean levels.

Some of the mini games in LBP2 are stupidly hard as well to get all the prize bubbles.
Been playing some of the community levels as well. Someone's made a recreation of Slender that you can actually play in first person 3D which is amazing. Also there's a movie someones made called "I'll see you tomorrow?" that's actually brilliant.
Then there's me that opens up create mode. Sees all the empty space and just cba to even begin spending the time creating a level. :p
 
Pierre said:
You must have used that book a fair few times to race through it like that...

I'm currently stuck trying to help the band, I've got the sax and drum sorted but can't get that **** rat out of his pipe.

I got Machinarium on Steam ages ago, and I'm stuck at that exact place. xD

It is ace though.
 
Ollie said:
I only went by what I read on Joystiq. :p

So did I :p

Where to start, where to start?

I had 1200 MS points from the rewards system and wasn't sure what to buy. I considered Tony Hawk HD for a while, but I think I spent too many hours doing the whole "try and get everything" stuff on the first four games.

I downloaded the demo of Counter Strike: Global Offensive though and just gelled with it. I hate FPS games generally, but I always loved Tac Ops and Counter Strike. Well, I don't love them because I'm **** at them, but I enjoy playing them. I much prefer the harsher "death" system because you feel everyone is playing fair. When you're on Battlefield and suddenly die for no reason, it's gutting because you don't know if somebody has sniped you perfectly or is using some kind of cheat method. You know with Counter Strike that it was probably a perfect head shot with a pistol; so you live with it knowing that in a round in the not too distant future you'll manage the same thing on somebody else.

Sadly, the game hasn't changed much. A handful (a small handful) of new maps and three new modes (two "action" modes and a n00b mode). I think there may be a dozen maps in total if that many?

The fun in the game comes from working in a team though over the small maps - learning the best ways to work through the map and then it's a real test of skill when you're in a fire fight. No run, jump and spray here. To make a shot, you'd best be still and calm. It's the same maps, the same weapons, the same rinse and repeat game every time but it's addictive and satisfying. I know the PC is the best place for these games, but the 360 version is perfectly adequate :)

Well worth checking out if you want something a bit more challenging.

Also picked up Zen Pinball 2 on the PS3. It's free and any tables you owned in the original carry across. It's also cross play on the Vita, so you get the game and tables in both places for free. I got the Marvel Pinball tables back in December or so with PS+, so started with 8 tables, then it seemed to give me the Earth Defence table for the sake of it and I actually bought another table.

First up, Pinball and me don't quite see eye to eye. In real life I find them hard to initially get on with, learning the timings and trappings. So to pump £1 coins into the tables for a few goes until I've started to learn them is a waste of money to me. If a table is easy though, I get bored quickly.

Zen Pinball is great because it has a few tables (at least one will suit you I'm sure), it's free to keep playing and the dynamics and table designs are superb. It works almost exactly like a real table would (only occasionally it'll throw in some in some stuff that wouldn't be possible in real life, like Doc Oc suddenly grabbing a ball off the table with an arm).

It's a game I've dipped in and out of for a while now, but none of the tables really, REALLY grabbed me. Then I bought the Plants Vs Zombies table. As a fan of the game, it's great to have it put into Pinball form and it's very, very well done. It captures the essence of PvZ AND it's a really good table too. It's relatively easy to keep a ball in play, but there's a lot of skill involved in opening up the table. There are all kinds of missions, unlocks, skill shots, etc, etc, to work on. It's all quite clear what's going on and all the time it's the lovely PvZ world you're hitting balls about in. Well worth the £2.50 I paid for (2.5 goes on a real life table).

Anyone who already has either Zen Pinball or Marvel Pinball, grab the free Zen Pinball 2 download and use the new system. The interface is better, you can play it on your Vita and it ties together friends in a challenge/support system that's quite cool :)

I have more too, but I'll leave them for another time :)
 
I want the Avengers table but they don't do that table on it's own and you have to buy the pack which costs about £8. I also downloaded the trial for the PvZ table but it gets stuck on the loading screen whenever I try to play it.
It's still worth getting though as it's free and the tables from the first one seem to play slightly better in ZP2 as well.

Completed Mafia 2 earlier. It's a good game and it actually has a pretty good story. Although the ending annoyed me as I didn't want what happened to happen.

Keep playing bits and pieces of games at the moment and jumping between them. Trying to ace all the levels on LBP 1&2 and collect all the prize bubbles. Stopped Dead Space 2 atm as stuck at a bit where I'm trapped between two laser walls and can't work out how to turn them off without smashing the windows open and dying. Also slowly making my way through Scott Pilgrim although I'm not very good at it haha.
 
You got stuck in Dead Space 2? Really?

Really?


ANYWAY, Kim found something he likes and wants a lot.

[youtube]http://www.youtube.com/watch?v=DXH5WRP36fA&feature=plcp[/youtube]
 
So, new PS3 due out next week. Copying Microsoft by offering a heavily cut down version (12Gb) or a hefty version (500Gb). You can buy an official 250Gb add-on HDD if you get the 12Gb version and need more space (which you would, rapidly)

The thing looks like the bastard love child of the Sega Master System and a Bush £2.50 from Asda DVD player:
8000213859_ef7900954a.jpg


Sony are releasing a range of "cheap" full retail games for download (for about a tenner) too, but it's all release titles (or older titles) that you could pick up off the web or second hand for a fiver or less.

Still, with this and the 500Gb HDD and the push in full games on PS+, it looks like Sony are seriously gearing up for a major push on download games. I don't know what this says about the future for the Playstation and retail distribution..?

I think it's an almost clever move by Sony with the console going head to head with the Wii U with a new look and a very large game base. However, it's not special enough. I do wonder if they included a 60 day trial of PS+ with the 500Gb model that it may win them some custom. Getting a new console and knowing you have access to half a dozen games immediately is a good selling point.

Speaking of PS+, the Vitais also getting the PS+ treatment. No details yet, but I won't be spending any money on release titles before November. I can see a release of one retail game and maybe a PSP title per month on that front. I've noticed that Wipeout hasn't dropped in price at all, so I with the closing of Studio Liverpool I think we'll see that as the first free game. Hope so, then I can play against Kim and lose badly (I'm piss poor at Wipeout).

All the Vita needs now is a decent price drop and a drop in the cost of the memory cards. The rest of it is coming together with the free games like Ecolibrium (which is kind of fun in a very casual way (ie copies iPhone style casual games with profit based on micro transactions to let you play it better than the paupers on the free version), Treasure Hunt (which is finally making use of the "Near" system and the other bits and bobs. It's still an unfocussed mess, but Sony seem to be finding their feet. I'm even tempted by LBP for it.
 
Speaking of Wii U, I think Nintendo have dropped a ball here - their market is blatantly casual gamers now but is a 'casual gamer' going to fork out £259.99 for the basic/arcade version (you don't even get the sensor bar?), I think not.

I've also noticed the games RRP's are around £44.99 each too. Not expecting this to fly off the shelves like the Wii did.

I'm thinking of a PS Vita, will have a look at what they offer with the PS+ subscription in November/when details are announced and think about it for the New Year.
 
Haha, the Wii U and Nintendo. Where to start?

Firstly, it's sold out in most US retailers for pre-order already. That doesn't suggest Nintendo have dropped the ball. However, we don't know want volumes of pre-order they had available. If it's 20 units per company it's not exciting, if it's 20 million units per outlet, it's amazing. PR spin is untrustworthy.

It's also considerably more complex than that. The Gamecube was seen as a "failure", yet it shipped about 26 million units and made Nintendo a tidy profit. I'd posit that there are a very firm, hardcore base of Nintendo fans which probably made up a significant amount of those numbers.

If you look at "attach rates", single console release titles for the "lower volume" consoles tend to be around between 5 and 7 million (PS3, GameCube, 3DS and XBox). The 360 is a good seller and hits out at 12 million units of Black Ops sold. The PS2 was 10 million+ units of things like Gran Turismo and GTA 3.

Likewise, the Wii (which outnumbered PS2 sales at the height of "big release titles") sells 10 million units of big first party games (they sell massive numbers of games like Wii Sports, Sports Resort, Play, Wii Fit and Mario Kart - but all of those also include hardware bundles and they don't distinguish between boxed game sales and bundles so it's not an accurate figure - though I'd argue the case for Wii Fit).

Generally, in terms of "core gamers", you're looking at about 7-13 million gamers per console. We can't tell which gamers have multiple consoles, but I think it's safe to assume that most "core gamers" will own two of this generation. So maybe up to 20 million core gamers out there out of around 200 million console buyers. Those numbers of about 10% seem to work too on sales figures generally too (with exceptions like COD being exceptions rather than the norm).

What does this mean? Well it means that there's probably 10 - 20 million "hard core" Nintendo fans out there literally dying at the moment. I keep up with the release schedules of games each week and the Nintendo schedule is dire. The Wii gets maybe a third part release every three or four weeks - ONE release a month. The DS and 3DS see more, but compared to the PS3 and 360 release schedule, it's very poor.

It's all about the big N first party stuff which moves by the bucket load. And all those Wii owners who have been sat waiting for anything decent - the Wii U gives it to them. A whole host of new Nintendo games for the first six months and then..? Well, same again. In 12 month's time nothing but an obligatory Nintendo release every six months and a load of shovelware nobody buys (which dries up because devs and publishers make no money from Nintendo systems, except oddities like Carnival Games).

So, who is going to buy the Wii U? Well, the same people I imagine who bought the Game Cube, and the N64 and who have championed the Wii (until this year and realised that it's dead). Like the Game Cube, it doesn't matter if the Wii U sells as well as the Wii or not, Nintendo can still make money out of the system selling it to their own particular market.

I think they're fools if they expect to see the same sales they saw with the Wii. I know it's anecdotal and I want to avoid any straw man kind of arguments, but how many people do you know who bought the Wii at the height of the hype who played it beyond two or three months? How many of those with their dust coated Wii's, Wii Sports and two other games (one utter trash that put them off buying any more Nintendo games) have no desire to ever want to put their money into another bit of hardware that they got ripped off by last time?

Though maybe I'm the fool and Nintendo really understands the market. I just can't see it. The casual market has shifted to smart phones and tablets in the same way it shifted from the PS2 to the Wii.

The irony here is that Nintendo saw the rise in the tablet idea and have carried it on board. It's not "knee jerk" in the way that Sony and MS dealt with the Wii's sudden dominance of the motion controller market - but I think the effect will be the same. A slew of games ill-fitted to the console/market/games shoehorning in the "new" control method which rapidly becomes an irritating gimmick than a real enhancement to the system.

The big question of course is why buy a Wii U at £300 when you can grab a Kindle Fire for £150 that not only does the same kind of job (tablet wise) but can also be used anywhere away from your living room?

However, it doesn't matter. Nintendo will ensure that they're making money on each unit sold. They'll sell to their 10-20 million devoted fans and will gather several million other adopters who want to grab a slice of that Wii-like hype and excitement. They'll still sell up to 10 million of their first party games which will ensure their "success" as a software developer/publisher.

It may be that they hit issues as they did with the 3DS initially and use a price drop to help push sales along - but I guess that will depend on uptake. The biggest issue with the 3DS was that it wasn't a "replacement" for the DS. The DS still had strong sales and a long list of upcoming games. Devs didn't want to move to the 3DS as it's a longer and more expensive dev process and with a much smaller user base. Nintendo needed to either stop DS production and force the 3DS on to people as a replacement, or do what they did, massive price drop to increase the user base to help entice Devs.

However it's still a mess. The 3DS has been available for almost 2 years now and it still doesn't have a core Pokemon game! If Black and White 2 had been 3DS only, they'd have sold millions of 3DSs. I guess if they can mess those kind of things up, it puts some doubt on their understanding of the consumer and markets.

So I see it as another Game Cube. A steady seller that under performs compared to (and this is a guess based on the current market, we saw things completely thrown by the Wii last time so it's a real unknown in reality) the next XBox. I think the PS3 will sell strongly to the current fan base (they're tying people in with PSN and PS+ sales, which if they allow people to seamlessly move those across to the PS4 immediately gives adopters a massive game collection), but the next XBox will dominate due to the strong brand Microsoft has built, customer loyalty and the fact they've been "getting it right" online for to generations (and Sony, even with the Vita, still haven't quite got there).

I think with the Vita PS+, the Vita becomes a very attractive product (and I'd like others to have one so I can send them **** from games :lol: ). It's just far too expensive. To buy the unit (on offer), a memory card and a game you're still looking at £250. I was lucky and sold the limited edition 3DS I won to pay for mine, but otherwise it's not a purchase I'd have made. Sony also need to do as they promise and get unique games on it rather than PS3 ports.

Having said that, the fact you get free Vita versions with a lot of games (and with stuff like the Wipe DLC) makes owning the console surprisingly cheap. There's so much PSP stuff for a few quid, lots of sales of games under a tenner and the free stuff adds to it (all your PS3 Little Big Planet items (bought or won) transfer to LBP Vita). They've got the combination of console and handheld Nintendo should have nailed with the Wii/DS (or 3DS) - hell, you can't even use Wii points to buy things on the 3DS, what a mess.

The thing is I'm not entirely sure where the Vita sits. It's a very nice bit of hardware. I have Facebook, Twitter, Youtube, 4 square and other stuff always at hand on it. I also have a good selection of drop in and play casual games. However, I also have all of that on my iPod touch and (even better when out and about as it's always online) my phone. Both iPod and phone are also portable where as the Vita isn't.

The Vita is gorgeous though and the Vita specific "proper games" are solid. It really is big console gaming hand held, but if you have a console in your room, where is the place for the Vita?

Such an enigma :lol:

Have we had enough yet? Best stop now before things REALLY get out of hand ;)
 
It's a bit rubbish. Like all "classic" games everyone goes on about, it's just simple, bland, over-hyped and entirely run of the mill... Sorry, I meant "like all Sega games"... ;)
 
Borderlands 2.

Guns = Amazing (one ofnthe first to find in my current character is one that when reloaded turns into a grenade. Awesome? Yes)
Enemy AI = FAR better than found in the first one. Psychos actually run around you to get closer and aimimg at them is a complete bitch now.
Extra random content = The introduction of Badass Tokens and their added in ability is something not to forget about. Think of permanent stat changes that are never affected in any manner during the rest of the game. Skill trees are of far more use as well as a more needed use for your bonus skill. Equiping higher strength shields will affect your overall HP

From my few hours worth of gameplay last night it has been noted that you need an actual strategy now when dealing with enemies. No more running around and taking names....you will get butt hurt.

Seriously....get it. Now.
 
furie said:
It's a bit rubbish. Like all "classic" games everyone goes on about, it's just simple, bland, over-hyped and entirely run of the mill... Sorry, I meant "like all Sega games"... ;)

Jet Set Radio is hardly run-of-the-mill. I could possibly see why you see it to be bland, one of it's defining points are it's excessive vomit of colours and you're colour blind so, there goes it's first stand out feature against Gears of Realism: Mondern realistic Crysis of real Battlefields of reality defining realistic realism.

BUUUUUT, The original JSR and JSRF were developed by SmileBit, who also made The best game on the original XBox and were one of 2 studios to be made from the Team Andromeda break up. Who which made Panzer **** Dragoon. Silly western Furie, completely disregarding the weeaboo master race! Shun!! Shuuuuuuuuun!!!!!
 
Bland as in gameplay; it's just a really dull exploration/trick/semi-platform game.

Controls are a bit iffy and the game is just boring. Bland, bland, bland game you're supposed to love because of some nostalgic reason.

Can I just point out the Dreamcast failed not because it was a bad system, or it was mistimed? It's purely because Sega made the games for it and Sega games are dull so nobody bought them. It's just that now everyone is older and they remember when they used to play on these games when they were 6 and think that they're somehow special when in reality, they're just boring, simple arcade games.

Absolute Aberystwyth: “A nostalgic yearning which is in itself more pleasant than the thing being yearned for.”
 
Sega kinda Dominated the Arcade Scene anyway, seems fair to assume the dreamcast exclusive stuff, which was supposed to play arcade ports as arcade perfect, to fit that mentality of arcade style but slightly more. Like a slice of birthday cake rather than a couple of fondent fancies.

I can live with that. Granted I never had a dreamcast so I don't have that nostalgia drive for this. I just like to experience all sorts of games.
 
I agree about the arcade thing, only what's a perfect game for an arcade machine trying to grab your cash for five minutes doesn't translate well into a meaningful and deep game. In fact quite the reverse as after the five minutes you realise rapidly how the game play is simply the same thing repeated with tighter time limits or increased "toughness". There's very little diversity.

It works for some games (I really enjoyed the game of Double Dragon Neon I had last night and was always a Double Dragon fan), but Sega just seem to have this horrid inability to make games fun beyond that initial 5 minutes.

kimahri said:
I can live with that. Granted I never had a dreamcast so I don't have that nostalgia drive for this. I just like to experience all sorts of games.

I also love to experience all sorts of games, but (visuals aside) Jet Set did nothing that hadn't been done before and the likes of Tony Hawk did the same thing only better prior to it. The games spiritual successors are really the Skate series of games, which are superb. Why get your pants wet about a sub-par version of those? Games evolve and move on, it's one of those things. Sometimes you may get a superb game that dead ends because there wasn't uptake. Fair enough it may have actually have been very special and criminally overlooked and yes that makes it worth messing yourself for when it becomes available again - but for games like Jet Set, it's just less of the same of what you can get now.

In other news. Nintendo... WTF are you playing at?

You just redesigned/rebuilt the 3DS into the XL version - you know, bigger and a lot more room on the plastic for stuff. Why then do this?
3dsxlpro-1348144520.jpg


Why not just put the additional circle pad onto the bloody redesigned version? Stupid, stupid, stupid :lol:
 
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