SaiyanHajime
CF Legend
Re: The backward B&M seats
What I found funny, was that normal people - non enthusiasts, were saying to me that they don't "get" the backwards seats on Swarm because "the whole point" is the near misses.
Which is interesting, because I would not have expected people to understand that original concept about Swarm as a signature of its design. The TV spot didn't make a big deal of it.
Then I remember that publicity stunt about the test dummies loosing limbs. It goes to show just how powerful such media truly is.
The other interesting thought is questioning how good Swarm's near misses actually are... I remember back like 10 years ago feeling as though I would loose my finger tips on Colossus's airhill as it dives under the shop, but today I can't understand how I ever had that feeling. And I've never thought Swarm's near misses to be great. Have I lost that sense from frequent coaster riding, or are Swarm's near misses just kinda lame?
So I've never truly understood the criticism that Swarm's backwards seats reduce the near misses to pointlessness, because they were never great to begin with IMO?
I read a review of Swarm which pointed out that the problem with Swarm's near miss elements is that there is never any doubt you will make it through. Where its kin all perform some last second maneuver to fit through a weirdly angled gap, Swarm approaches its "near miss" features upright and remains upright, and the gaps don't look menacing or real, but like machine cut outs...
Tim joked that the billboard should have a giant dog barking on the other side, because it looks like a letter box.
What I found funny, was that normal people - non enthusiasts, were saying to me that they don't "get" the backwards seats on Swarm because "the whole point" is the near misses.
Which is interesting, because I would not have expected people to understand that original concept about Swarm as a signature of its design. The TV spot didn't make a big deal of it.
Then I remember that publicity stunt about the test dummies loosing limbs. It goes to show just how powerful such media truly is.
The other interesting thought is questioning how good Swarm's near misses actually are... I remember back like 10 years ago feeling as though I would loose my finger tips on Colossus's airhill as it dives under the shop, but today I can't understand how I ever had that feeling. And I've never thought Swarm's near misses to be great. Have I lost that sense from frequent coaster riding, or are Swarm's near misses just kinda lame?
So I've never truly understood the criticism that Swarm's backwards seats reduce the near misses to pointlessness, because they were never great to begin with IMO?
I read a review of Swarm which pointed out that the problem with Swarm's near miss elements is that there is never any doubt you will make it through. Where its kin all perform some last second maneuver to fit through a weirdly angled gap, Swarm approaches its "near miss" features upright and remains upright, and the gaps don't look menacing or real, but like machine cut outs...
Tim joked that the billboard should have a giant dog barking on the other side, because it looks like a letter box.