SaiyanHajime
CF Legend
Basically, is story telling crucial to improving attraction experience?
This has spawned out of Facebook and Twitter discussions that started with criticising Dinoland USA at Disney's Animal Kingdom. The general gist being that this land comes across as being cheap, crap and not very Disney-like in it's execution. Everyone kinda agrees it's ****, me included, but I butted in with the often misinterpreted explanation of Dinoland USA is about. This isn't a toony dinosaur themed land done badly, it's actually themed to a roadside funfair, that's themed to tacky toony dinosaurs and the story being told is of extinction. Is that the dinosaur extinction, or that of crappy American funfairs that Disney and it's kind are slowly killing, or both?
Dinoland USA is actually pretty clever, but it's problem is that you read it as being cheap, tacky and crap. Animal Kingdom kinda suffers this problem all over, imo, as people also don't read the masses of incredible foliage as "theming". Theme parks have to be read as fake in order for people to be blown away by their artistry, and Animal Kingdom's artistry just goes unnoticed because it's all weirdly normal.
I criticised the fact that Disney force logical narratives into everything. With Dinoland USA, that's "well we want a dinosaur theme but like, we can't have actual dinosaurs unless we send guests back in time, so..." No one cares. No. One. Cares. They won't just let a roller coaster be a roller coaster, and that limits the themes and narratives they can place onto roller coasters. It has to be a mine train, or a space ship... Or, in the case with Dinoland USA's spinners and California Screamin', theme it to itself. Theme it to... A roller coaster. And this, imo, is a creative hindrance. It's not just coasters where they do it, either. Ratatoullie, I've not ridden, but why are the cars those hideous rats? Why not just generic stylised vehicles? Because Disney are obsessed with making vehicles that make narrative sense. That's why they have about 50 different mine train rides in the same **** resort, because what else would you theme an outdoor roller coaster to?
There's this weird obsession with making reasons, forcibly making reasons, why you as a guest are someplace and in the vast majority of cases, they're just not needed. And it's not just Disney who do it, obviously. Nemesis' track and trains are it's feeding tentacles, or some such rubbish. This doesn't enhance the ride, imo, it makes it laughable? Am I alone here?
Relevant video... https://vimeo.com/98368484 "The story you are telling is ****." I agree.
Discuss!
This has spawned out of Facebook and Twitter discussions that started with criticising Dinoland USA at Disney's Animal Kingdom. The general gist being that this land comes across as being cheap, crap and not very Disney-like in it's execution. Everyone kinda agrees it's ****, me included, but I butted in with the often misinterpreted explanation of Dinoland USA is about. This isn't a toony dinosaur themed land done badly, it's actually themed to a roadside funfair, that's themed to tacky toony dinosaurs and the story being told is of extinction. Is that the dinosaur extinction, or that of crappy American funfairs that Disney and it's kind are slowly killing, or both?
Dinoland USA is actually pretty clever, but it's problem is that you read it as being cheap, tacky and crap. Animal Kingdom kinda suffers this problem all over, imo, as people also don't read the masses of incredible foliage as "theming". Theme parks have to be read as fake in order for people to be blown away by their artistry, and Animal Kingdom's artistry just goes unnoticed because it's all weirdly normal.
I criticised the fact that Disney force logical narratives into everything. With Dinoland USA, that's "well we want a dinosaur theme but like, we can't have actual dinosaurs unless we send guests back in time, so..." No one cares. No. One. Cares. They won't just let a roller coaster be a roller coaster, and that limits the themes and narratives they can place onto roller coasters. It has to be a mine train, or a space ship... Or, in the case with Dinoland USA's spinners and California Screamin', theme it to itself. Theme it to... A roller coaster. And this, imo, is a creative hindrance. It's not just coasters where they do it, either. Ratatoullie, I've not ridden, but why are the cars those hideous rats? Why not just generic stylised vehicles? Because Disney are obsessed with making vehicles that make narrative sense. That's why they have about 50 different mine train rides in the same **** resort, because what else would you theme an outdoor roller coaster to?
There's this weird obsession with making reasons, forcibly making reasons, why you as a guest are someplace and in the vast majority of cases, they're just not needed. And it's not just Disney who do it, obviously. Nemesis' track and trains are it's feeding tentacles, or some such rubbish. This doesn't enhance the ride, imo, it makes it laughable? Am I alone here?
Relevant video... https://vimeo.com/98368484 "The story you are telling is ****." I agree.
Discuss!