CrashCoaster
CF Legend
Capacity:- 12?
I'm guessing that means 12 riders per train.
I'm guessing that means 12 riders per train.
Ok boomerI can't believe this isn't more popular, we're getting an exact replica of Wildfire!
It says "the most airtimes", so it could be they're talking about the number of airtime moments rather than number of seconds airborne. Either way, it should be pretty easy to measure. Anything below zero G counts as airtime, doesn't it?I'm intrigued: can airtime quantifiably be measured then?
And if so, surely the amount of airtime differs morning vs afternoon as the coaster warms up.
And for a coaster not tested yet, can they be certain it'll hold such a record?
Hmmmm looks great and a cool theme too but sounds a bit of a dubious record.
Below 1G - surely?It says "the most airtimes", so it could be they're talking about the number of airtime moments rather than number of seconds airborne. Either way, it should be pretty easy to measure. Anything below zero G counts as airtime, doesn't it?
I believe this is the design philosophy behind the little straight segments between elements B&M have started including too - you have a strong positive force, a momentary respite, then more strong positive force. It's not technically hitting anything less than 1G, but compared to the +2G the moment before and after it feels like a pop of airtime. I think GCI employ a similar tactic with their changes in direction - you're almost being moved around so much that you lose track of whether it's airtime, laterals, rotational forces, or a combination of all of them.GCI likes to use rapid transitions to make you feel airtime even though you don’t actually pop out of your seat.