Re: RCT3|portemine's Basic Coaster Contest - results ! (21 O
Wow, I can`t believe it, I thought for sure my failure to vote would cost me dearly, Having said that I know people are very honest around here.
Okay so Stinger, the idea came shortly after I had my Pentney Lake coaster poll, (there`s going to be some updates on that this week as I`m off work for the week.) What I was really looking to do was create something that was different and that could look good generic, so ideas wen`t around in my head, I thought about a Vekoma Corkscrew or Boomerang, even a Bobsled, but I settled on the SLC, I remember Derek saying that he`d really enjoyed making one in one of his personal projects, so I thought "yes I`ll have a go at that".
So I always planned to put it in my upcoming park, as I intend to showcase the ride in the future, I had some thought on where to construct, and decided that directly infront of the Wingrider would be perfect, I think the look nice together, they`re not on top each other, but each one is clearly visable from each other as the lift hills face each other, I should have put a small Wingrider PoV on the video as it shoots past Stinger, oh well you`ll have o wait on that one.
So the real task in hand is to get the layout right, the track is obviously not as forgiving as say a B&M, so getting smooth transitions whilst creating intensity was the hardest part, most of it came together really quickly though, the only section that caused me a problem was the final helix and brake-run would you believe? I literally had it in about 4 different ways until I decided I was happy with it.
So supports next, these were very hot and cold, some of it like the lift hill, brake run, helix`s were very easy, others like the, loop and cobra roll where nightmare as I really wanted to create the Vekoma style supports o enhance the realism of the ride. Reasons for the problems again the track, connecting the track to the supports arnt easy due to the small connector section, but I believe I did the best with what I had, I actually used 2 sets for the supports, obviously MSJ, but I used a real handy steal beams set (I`ll link it if anybody wants it?) to get the straight sections looking more Vekoma like, this is clearly visable on the lift hill, station and brake run.
The station is very low key, like a SLC, port you are right on the space of the ride exit, my hand was forced on this though as the helix on the other side of the wall was just too close for me to extend the station, so it was a sacrifice that had to be made, that's the problem when making a real compact layout, leaving space.
So that done its all about the surrounding areas, this is always one of my favorite parts of ride construction as you know the ride is nearly done and it starts coming together real nice, as there's no theme or terraforming this process didn't take long at all. That basically finished the ride and so begins the task of presentation, Interestingly the very last thing I did for this ride as it was a real problem throughout, was naming it lol
So I wanted t take the time to thank portemime, for creating a real good interesting and challenging competition, it was a pleasure to make my competitive return (it`s been 10 months since I entered a comp :shock: ) for this comp, so for that I thank you, its not just me that created Stinger, you helped it also as you did with all entries, the rules and regulations of the host always help with the creation of the rides in the comp.
Also thank you Derek for your kind words, your ride was fantastic as always, I`m going to post my thoughts and opinions on all the other entries involved as I didn't even place my vote.
Thank you to everybody else who took part and made this such a refreshing competition to be a part off.