Indeed, I wouldn't be surprised if someone on the team lobbied for really nerdy stuff like functional transfer tracks, I doubt we'll see that in the game though.
I do want to see on-ride photos make an appearance though, they were such a good little extra earner back in the RCT days. It also makes having the ride exit via some sort of gift shop that much more logical. Fast-pass was a great additional to the original which really added to the challenge of designing a good queue line, I'd love to see disabled access as an option too, little lifts or up the exit ramp. Proper nerd-level realism, I always ensured at least the exit path and ideally the entrance was step free on my rides on Planco 1. I tried for hyper-real on my last park, with proper bins in the station, a medical kit, evac points on the flume... all that good stuff that defines a real park landscape. There are other games that cater to the fantastical, Planco definitely draws the realist crowd, the kind who are currently on Twitter complaining that the B&M dive in the trailer doesn't drop off as sharply as the real ones.
...I really want Transfer Tracks. I always stick a fake one and a fake maintenance shed in on Planco 1. Even the Lego rollercoaster has a functioning one with optional second train.