Going to be starting on my new Cedar Fair regional theme park, Pinewood Park, soon. I'm going to be making a terrain wooden roller coaster, quite similar to Boulder Dash, and a few flat rides. Get excited, people!
I used to use averager. But now I primarily use terrain-snapping where it removes any exposed vertical terrain.
I use the average to 'sandpaper down' terrain.
I wasn't that great with terrain. But now I believe I am very good. It just takes practise and exploring all the tools. Sadly I'm rubbish with waterfalls.
I used to use averager. But now I primarily use terrain-snapping where it removes any exposed vertical terrain.
I use the average to 'sandpaper down' terrain.
I wasn't that great with terrain. But now I believe I am very good. It just takes practise and exploring all the tools. Sadly I'm rubbish with waterfalls.
Where the averager can't do jack with the tiles, I use the "remove all exposed terrain tile edges", which is what I did for Pinewood Derby, the soon-to-be-posted terrain woodie.
I'm anxious to see what you do with this. Personally, I stay away from terrain woodies in RCT3 because of the in-game track and build GCI twister-style woodies more. This should be interesting...
Fraps died on me so I had to reinstall it, going to record the POV and take the screenshots right now. Also reopened the park and redid the coaster now that I have the wooden support overhaul set.
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