BBH
Giga Poster
A few days ago, a game called Parkitect was announced on Kickstarter by Vancouver-based indie developers Texel Raptor.
The game is in a similar style to RCT 1 and 2 with an isometric view, although the graphics have been (heavily) modernized and composed in almost a cartoon style. Coaster editing is more dynamic, with the user being able to independently determine the size and bank angle of a turn. Shops must be stocked manually by maintenance people, which in the future will have to be done behind-the-scenes by designing service roads, etc. The game, obviously in very early stages, is available for viewing and backing on Kickstarter via this link.
Pictures:
G-force visualization a la NL2.
"Ride node editor" a la Theme Park Studio.
The game is in a similar style to RCT 1 and 2 with an isometric view, although the graphics have been (heavily) modernized and composed in almost a cartoon style. Coaster editing is more dynamic, with the user being able to independently determine the size and bank angle of a turn. Shops must be stocked manually by maintenance people, which in the future will have to be done behind-the-scenes by designing service roads, etc. The game, obviously in very early stages, is available for viewing and backing on Kickstarter via this link.
Pictures:
![cf6e64f688f43850ccb79bf2bc6665bd_large.png](https://s3.amazonaws.com/ksr/assets/002/399/554/cf6e64f688f43850ccb79bf2bc6665bd_large.png?1407395996)
![af50ebabf239ae751442193ad21fee16_large.png](https://s3.amazonaws.com/ksr/assets/002/399/559/af50ebabf239ae751442193ad21fee16_large.png?1407396089)
![282c85dd40f407e8b02e4ce168485ea8_large.gif](https://s3.amazonaws.com/ksr/assets/002/404/662/282c85dd40f407e8b02e4ce168485ea8_large.gif?1407480500)
![4ef2e337d32308e33d9111cb089566ec_large.gif](https://s3.amazonaws.com/ksr/assets/002/443/060/4ef2e337d32308e33d9111cb089566ec_large.gif?1408183616)
![4cb3b913c49c52446dccf185406a71b0_large.gif](https://s3.amazonaws.com/ksr/assets/002/404/657/4cb3b913c49c52446dccf185406a71b0_large.gif?1407480161)
![9d654ce397d7fc8ee7635f83c9c2d6a2_large.gif](https://s3.amazonaws.com/ksr/assets/002/450/455/9d654ce397d7fc8ee7635f83c9c2d6a2_large.gif?1408357662)
![2f369c1023d59b9f6fda666c1d38b022_large.png](https://s3.amazonaws.com/ksr/assets/002/472/533/2f369c1023d59b9f6fda666c1d38b022_large.png?1408699465)
G-force visualization a la NL2.
![f2799612e4236517ded2e790cb487792_large.gif](https://s3.amazonaws.com/ksr/assets/002/404/651/f2799612e4236517ded2e790cb487792_large.gif?1407479945)
![a66e47a6c509cb57dfec9acdde702e47_large.png](https://s3.amazonaws.com/ksr/assets/002/399/537/a66e47a6c509cb57dfec9acdde702e47_large.png?1407395530)
"Ride node editor" a la Theme Park Studio.