Jarrett
Most Obnoxious Member 2016
It'd be absurd to say that the engineers responsible for the coasters we love aren't constantly pushing the limits of what modern day technology will allow to deliver cutting-edge thrills. If they weren't, we'd still have Ruskies on ice sleds as the closest things to coasters around today. Engineers are always trying to build bigger, faster, better, or uniquer.
I appreciate this aspect of the industry to the point that I will admit I let it affect my opinions on coasters (Cheetah Hunt, Thunderbird, and Millennium Force likely wouldn't be as high on my count as they are if I didn't) and while many probably don't, I'm sure we can all look at a coaster and think, "man, that was clever of them to do that the way they did it!" However, which coaster do you think was the "cleverest" at doing what it was designed to do? Not the most quality ride experience, but the methodology behind the ride's ability to do what it did, especially if it was a record breaker.
For me, I've always had a great deal of respect for Magnum XL-200. Sure it's a bit rough in spots, and the airtime feels a bit cheap unless you sit in the ejector seat, and the old clunker goes down all the time, but looking at the design process behind it, it's shear brilliance. Dick Kinzel wanted to break the 200-foot mark and got ideas from Yomuriland's Bandit and its new concept of a coaster focused on speed rather than inversions with lap bars. He went to Arrow as well as other companies but Arrow had the genius idea of building on older designs for out-and-back wooden coasters that used to rule the industry, complete with a layout consisting of mostly hills and scaffold supports. It's in my top 30 almost exclusively because I think the thought process that brought it to life is just so brilliant. The use of Bandit's new layout type as a way to make exceptionally tall coasters probably accelerated the rate at which the height record was taken, and while they started incorporating other twisting elements such as high-speed turns and overbanks in addition to Magnum's camelbacks, the concept of a coaster built to rip up its layout as opposed to the traditional "gut wrencher" that Arrow had perpetuated remains one of the most popular layouts for quality coasters out there.
So what do you think? What's the most innovative coaster ever?
I appreciate this aspect of the industry to the point that I will admit I let it affect my opinions on coasters (Cheetah Hunt, Thunderbird, and Millennium Force likely wouldn't be as high on my count as they are if I didn't) and while many probably don't, I'm sure we can all look at a coaster and think, "man, that was clever of them to do that the way they did it!" However, which coaster do you think was the "cleverest" at doing what it was designed to do? Not the most quality ride experience, but the methodology behind the ride's ability to do what it did, especially if it was a record breaker.
For me, I've always had a great deal of respect for Magnum XL-200. Sure it's a bit rough in spots, and the airtime feels a bit cheap unless you sit in the ejector seat, and the old clunker goes down all the time, but looking at the design process behind it, it's shear brilliance. Dick Kinzel wanted to break the 200-foot mark and got ideas from Yomuriland's Bandit and its new concept of a coaster focused on speed rather than inversions with lap bars. He went to Arrow as well as other companies but Arrow had the genius idea of building on older designs for out-and-back wooden coasters that used to rule the industry, complete with a layout consisting of mostly hills and scaffold supports. It's in my top 30 almost exclusively because I think the thought process that brought it to life is just so brilliant. The use of Bandit's new layout type as a way to make exceptionally tall coasters probably accelerated the rate at which the height record was taken, and while they started incorporating other twisting elements such as high-speed turns and overbanks in addition to Magnum's camelbacks, the concept of a coaster built to rip up its layout as opposed to the traditional "gut wrencher" that Arrow had perpetuated remains one of the most popular layouts for quality coasters out there.
So what do you think? What's the most innovative coaster ever?