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Mack Planning Several Virtual Reality Coasters

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Matt SR
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Attractions Management carries a good story on Mack's venture further into the Virtual Reality (VR) world: http://attractionsmanagement.com/detail ... eID=319881

Some will remember VR testing on blue fire and AlpenExpress during 2014 and 2015. Mack also conducted a VR demo on Freedom Flyer at Fun Spot during this year's IAAPA.

[youtube]http://www.youtube.com/watch?v=ZZoDcljx07w[/youtube]

[youtube]http://www.youtube.com/watch?v=gCJ-9MG566o[/youtube]

[youtube]http://www.youtube.com/watch?v=FHn_LewVZkg[/youtube]​

Mack appears to be moving the ball forward with a new potential agreement for Cedar Fair deploying the technology.

Mack has partnered with Cedar Fair, with plans to rollout the technology potentially to the operator’s 11 US locations including California’s Knott’s Berry Farm, though exact locations or numbers have not been confirmed.

...

“We’ve had many skeptics asking us ‘why would you want to do VR on a rollercoaster?’ and as a result of the demo we received tremendous positive feedback,” said VR Coaster’s Thomas Wagner, inventor of the one-of-a-kind technology, speaking to Attractions Management.

“It’s a dynamic ride with a drop element, air time and a helix at the end so it’s more intense than the existing VR coaster at Europa Park. Using the technology you can take an old coaster and give it not only a new skin, but completely transform the way people perceive it,” he said.

On other plans outside of the Cedar Fair deal, Mack appears to have projects in place, but is remaining quiet:

“We are currently working on nine coasters,” he continued. “We have clients all over the world. One of the major attractions will open up publicly in January but there will be many rides that will be coming up one after the other – we have our hands full.”

There is some indication that the January announcement would be for a rollercoaster at a major theme park in the UK, though Mack would not confirm this. The ride developer also revealed to Attractions Management that is working with several major IPs for branded VR ride experiences, which will be revealed in the coming months.
 
A few thoughts...

This is potentially a good way to make crap coasters vaguely interesting. When I read Knott's, my first thought was sidewinder.

My concern is this being misused on what are quality coasters. Ya know, like that Air rumour. On the one hand, this will have to be an optional thing so it doesn't really affect me if I never want to do it, but on the other... It will slow down ops. It just will. And secondly, that's a lot of money to invest into something that... didn't need investing, whilst other stuff desperately does.

All Cedar Fair's parks are however big with a lot of times and they have a plethora of mediocrity that would benefit from some publicity.

Also, who will care? I mentioned this to my dad who said "whats the point" and I can't imagine who wouldn't think that? It's one of those, oh while I'm here I'd like to try it cuz I'm here things... Not a "I want to go to X to experience THAT!" And even if you look at it as an enhancement to the existing experience, rather than a draw to the park, it's not going to be... Because lets just face it, it's poo isn't it. I've not even done it and I know it's crap. Everyone who's done it will either say that outright, or sort of praise it for turds like "well... it's, er, different?" to try not to sound like a negative prick, like I do.

Some things are just inherently bad ideas and this is one of them. Does VR have a place in theme parks? Yes, maybe... possibly, but coasters specifically? No?

I have an issue with screen based theme park attractions anyway and VR takes my criticisms and makes them the core experience. To me, theme parks better have a bloody good reason for leaving the house. If a ride wants me to watch a movie or play a game, it better be different to doing that at home... And not just because of higher budget tech, but because the experience is about being in that space. About being there with others. About viceral sensations. VR removes sight and that interaction with your physical environment, it's a threat to traditional theming, it's a threat to theme parks as a medium. Gimmicks should play off or enhance that core aspect that sets theme parks apart, not minimise it for no good reason. It's not like the video production out of these things is going to be outstanding, lets be honest, it'll be naff.

I sound old.

I don't know why companies are always drawn to bs like this. It's not that I'm against innovation, I'm just not a fan when it's for the sake of it. Hey look we've got this new technology lets forcibly push it into this hole it doesn't fit! And those who're involved in the industry apparently can't tell that it's pants, and keep buying it.
 
I'm just hoping this virtual reality stuff won't distract Mack from developing and building quality coasters too much. They definitely have the potential to overtake B&M and Intamin in the steel coaster market, and could develop some pretty exciting concepts and high quality coasters.
Hopefully they won't be focusing on this gimmicky VR stuff for too long and continue to advance in the steel thrill coaster market.
 
I agree 100% with what Joey just said.

Yes, I know I haven't tried it, but sometimes you don't need to to know that it's just going to be a steaming turd.

By all means throw it onto old family/kiddy coasters - at Knotts I'm thinking Jaguar - but that should be where this ends.

I can see the likes of Merlin totally over-selling it, which might get a few extra people through the gates who will buy into whatever "new ride!!!!!" crap they come out with, but once people see it for what it is, that's it. You'll get disappointed guests feeling cheated.
 
So Canada's Wonderland is getting this on Thunder Run(Mack Powered).

http://www.latimes.com/travel/themepark ... story.html

Thankfully, it'll be upcharge for the VR. It's also required to go around twice for the full VR experience to work, which will be riding on a dragon, and will feature a virtual corkscrew.

Also, it said that another, different ride in the chain is getting one too. It's said to be one with 'different physics', and will be on a less popular coaster. My guess is Nighthawk at Carowinds. Don't know why, I'm just guessing that.
 
That makes sense given the ride is nearly the exact same as Alpenexpress.

Sounds like the video will be really similar as well.

Cool, I liked it so should bring a bit of life to a forgotten cred.
 
“It’ll be a different type of coaster because we want to see about the different types of physics,” Ouimet said.

What about an Arrow suspended? That would be interesting!
 
Just a quick question for anyone who has done one of the VR experiences on a coaster.... Does the system at Europa (and when they demo'ed it at Fun Spot) track head movements and place it into the VR world ie if you turn your head left does it change perspective or is it a fixed forward facing system? Just wondered if they were using the full VR experience like you can get with Oculus Rift or if its just the latest £25 fad going around now where you put your phone into a VR case, but it doesn't track you head movement....
 
PeteA said:
Just a quick question for anyone who has done one of the VR experiences on a coaster.... Does the system at Europa (and when they demo'ed it at Fun Spot) track head movements and place it into the VR world ie if you turn your head left does it change perspective or is it a fixed forward facing system? Just wondered if they were using the full VR experience like you can get with Oculus Rift or if its just the latest £25 fad going around now where you put your phone into a VR case, but it doesn't track you head movement....
I'm 95% sure it's a proper Oculus Rift type headset.

Also, for what it's worth, you can do the head-tracking VR with mobile phones. Just look up any of the YouTube 360 videos for an example. I was using my phone just last week to do a VR tour of a building I'm working on - it's definitely possible.
 
PeteA said:
Just a quick question for anyone who has done one of the VR experiences on a coaster.... Does the system at Europa (and when they demo'ed it at Fun Spot) track head movements and place it into the VR world ie if you turn your head left does it change perspective or is it a fixed forward facing system?

It moves with your head movements. On the one at Europa, if you looked down at your feet, you had mouse feet!
 
Ian said:
PeteA said:
Just a quick question for anyone who has done one of the VR experiences on a coaster.... Does the system at Europa (and when they demo'ed it at Fun Spot) track head movements and place it into the VR world ie if you turn your head left does it change perspective or is it a fixed forward facing system?

It moves with your head movements. On the one at Europa, if you looked down at your feet, you had mouse feet!
How novel.
 
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