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Intamin [UC]

  • Thread starter Thread starter Anonymous
  • Start date Start date
Quirky style of building but I like it, do I see an MCBR? Looks awesome loefet, is the whole coaster going to be above water?
 
Yeah the MCBR is part of the redesign, I had to add it to remove the stacking problem.

It will be over water in a way, but then again not...
 
^ To give you a hint:

It's an Intamin, but NL don't have the right car for it, so I have to run a normal sit-down with a specific number of cars.

It will also be more clear when I add and then remove the terrain...
 
I have been working on a section that is a bit inspired to the first turn I had on the first version of this (picture earlier in the thread), This section leads up into a second MCBR and I know exactly how I will connect it all together (parts of it is already done).

fyr10.jpg

Mmmm, 4.7 g's :--D
 
Not sustained, since that would be crazy, it's just 1.(something) g's at the top, then increases to that point and the test of the whole thing stays around 2-3 g's for the rest.
 
^ Framerate at the moment is at the standard 100 fps, but it will likely go down, if you get my drift...
 
^So am I arly, but I always have a constant 30 or so even when riding something like Evenoss. Tesla makes it go down to 15.Time to get a better graphics card methinks..

The track would look better with more nodes, if you catch my drift ;) No, I don't mean AHG..

Oh, and loefet, can you like, release a version without 3Ds as well as your overly done 3Ds ride?
 
Never heard of it...

I never go under 27 FPS on Tesla without lowering resolution or other settings, and no I don't have a brand new computer.

Do you mean that 5 m segments are too long?

No, I will not release a version without 3Ds, since you can always turn of the scenery in the simulator if you just want to ride the track.
 
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