Dave said:Someone over-reacted a TAD
Xpress said:And I have friends who can back up this statement.
I said Colossus not Stealth.Xpress said:Blaze, Stealths tophat never has the rails differ in color from the rest of the track, the whole thing is one solid color the whole way through (as in, the rails never differ color from the main track ).
Xpress said:And I have friends who can back up this statement.
Real said:Eh, Id disagree. Have you ever noticed how intricate their transitions are? Most of them are taken with very small leadins aka sharp transitions. Its smooth, yes but very short. Then theres the issue where they use a lot of banked hills and on top of that, banked airtime transitions. By hand, just so hard to get just right.
GCI is a weird breed. Their rides are unique in many ways when compared to others. Id almost venture to say TGG are easier to hand build than GCI but thats a toss up too. GCI's tend to be smaller and more intricate which means smaller, tighter transitions.
Real said:You guys gotta get your heads outa your you know where. Tools dont make it a ton easier. It gives you a desired effect. Newton? Its NOT easy to create something realistic. I actually put far more work into my trackwork now than hand building. However, I can pull off a MUCH more realistic track. So much so you could never do with hand building.
And the AHG? It doesnt make anything better. Infact, if you input crap into it, youll get heartline crap out of it.
This debate is old and futile. And if youve ever been on a GCI, Intamin Plug and Play or a TGG, theres no way handbuilding will get you a ride even slightly resembling one of those. So whats the point in having a competition in which no ride will be realistic? Fantasy rides?
Hixee said:^The point is there is no real skill in using tools.
Anyone can do the Maths that is involved in them. Producing the programs, maybe not, but using them?! I mean, it's hardly difficult. Tools don't really use your brain, it's not like there is anything that complicated in them is there? OK, you have to be able to apply formulas and visualise how you want the output to look, but that's just the same as handbuilding.
Tools are a shortcut. There is no questioning that. That's all they're really there for. I know you can create some really neat track shapes in them, but why can't you do that by hand? The answer, it's quicker with the tools.
I went through a stage of building my rides with tools. NOT because I enjoyed using them, but because I figured it was better to know how to use all the tools and then make up my mind. I know some people just jump of the tool-slating band wagon with no experience and reasoning behind their choices. I have my reasons, and I can use the tools. I just don't see the point.
bob_3_ said:I've been using NL for 7 years and I'm SICK TO THE TEETH of this stupid arguement. I feel bad for the good tool builders who build fantastic rides, only to have people ignore all their hours of effort and regard it as "brainless" it's cruel.
But isn't that the essence of coaster designing right there? The output?Tools don't really use your brain, it's not like there is anything that complicated in them is there? OK, you have to be able to apply formulas and visualise how you want the output to look, but that's just the same as handbuilding.
Huh, I still just add elements randomly, and it sort of work... I don't do any pre-planning more then just that I want a lift/launch and then the first element will be a "...", and then it's just guesswork and luck on the rest of the layout...Gazza said:People still have to go through the process of "I want a loop here, after that it goes over a hill, after that a tight turn, after that a curve that threads through the loop" etc
The creative vision is still there, and that is what it counts, how you go about reaching the finished product, be it by placing nodes, or typing numbers into a program, is irrelevant.
I can relate to this, a hand built track shows more skills...A-Kid said:I do credit people more if they hand-build, as its only fair for the extra work. But, I wouldn't down rate use of tools.
And it's all about skill in my eyes, doing a really tricky element/segment by hand is way cooler then letting a program do it for you...Me on TPR said:I can explain the reason why I don't like tools by doing an analogy with some Math.
Solving a really hard math problem in your head shows skills, but letting a calculator solve it for you is just an easy way out.
It's the same way with hand-building and tools in NL.
loefet said:Huh, I still just add elements randomly, and it sort of work... I don't do any pre-planning more then just that I want a lift/launch and then the first element will be a "...", and then it's just guesswork and luck on the rest of the layout...Gazza said:People still have to go through the process of "I want a loop here, after that it goes over a hill, after that a tight turn, after that a curve that threads through the loop" etc
The creative vision is still there, and that is what it counts, how you go about reaching the finished product, be it by placing nodes, or typing numbers into a program, is irrelevant.
But as A-kid wrote...
I can relate to this, a hand built track shows more skills...A-Kid said:I do credit people more if they hand-build, as its only fair for the extra work. But, I wouldn't down rate use of tools.
This is how I see it:
And it's all about skill in my eyes, doing a really tricky element/segment by hand is way cooler then letting a program do it for you...Me on TPR said:I can explain the reason why I don't like tools by doing an analogy with some Math.
Solving a really hard math problem in your head shows skills, but letting a calculator solve it for you is just an easy way out.
It's the same way with hand-building and tools in NL.
And it's all about skill in my eyes
Pre planning wasn't really the true sense of what I was getting at,Huh, I still just add elements randomly, and it sort of work... I don't do any pre-planning more then just that I want a lift/launch and then the first element will be a "...", and then it's just guesswork and luck on the rest of the layout...
I guess then it comes down to what people consider important as a factor in judging a ride.And it's all about skill in my eyes, doing a really tricky element/segment by hand is way cooler then letting a program do it for you...
Sorry but those are just my views on building technique, if you don't like them just ignore them...CCJared said:You are single handedly making tool building look bad and I think thats pathetic.