Jarrett
Most Obnoxious Member 2016
It's been called the ISIS of theme parks on here. Every time it comes up everybody shudders in fear. It has just about as much stigma as a Trump 2016 bumper sticker. VR might be one of the most hated ideas we enthusiasts have come across. But does it have to be? What could be done to make virtual reality regarded as a successful technology with a place in the amusement industry?
To me, VR has had its share of issues and I will completely acknowledge that some of the VR-related stuff I've seen is unacceptable and ridiculous. The lines for Superman: The Ride, the lack of sound on an otherwise highly immersive experience, the fifteen degree horizontal shift I had at the end of Iron Dragon VR, I'll definitely admit it has its share of problems. But I also think it can be worked around. To do so, I would give parks these guidelines:
*Pick the right ride. Don't put it on a popular coaster or one with crap capacity. Or one that's so rough it'll crack the screen if you look to the side just in time for a Vekoma restraint to slam the headset into your face. It needs to go on a ride that can provide a lot of people with a mild ride experience that isn't exactly popular. Not every park has a coaster like this and that's okay, that's what ground up VR coasters will be. But if a park doesn't have a coaster like this, they don't have a coaster compatible with VR.
*Find a better headset. The Samsung Gear worked fairly well but at the end of the day it was still a smartphone held up to your face, and you could see the individual light cells of the phone. Iron Dragon VR had substantial graphics so that's not the issue, but maybe something a bit more dedicated to VR like an Oculus Rift would be more appropriate?
*Add sound. This is the one thing both need to take away from what I'm saying. Superman and Lex were dead silent while fighting in front of me. The dragon carrying me around those gorgeous mountains was mute. For something that immersive, something as basic as sound is a must.
*Better loading system. I would advise having riders board the coaster first and then using 3D cameras on the headset to allow them to board. Have a ride op on the platform helping riders get them on so that that's done by the time they have to board.
To me, if a park follows all of this, I could see their VR coaster making the shirt with the same big bad B&M flagships around the park. To have a thematic coaster dedicated to virtual reality would really be a good addition to any lineup lacking an otherwise themed coaster, possibly for the fraction of the cost of heavy immersive theming.
To me, VR has had its share of issues and I will completely acknowledge that some of the VR-related stuff I've seen is unacceptable and ridiculous. The lines for Superman: The Ride, the lack of sound on an otherwise highly immersive experience, the fifteen degree horizontal shift I had at the end of Iron Dragon VR, I'll definitely admit it has its share of problems. But I also think it can be worked around. To do so, I would give parks these guidelines:
*Pick the right ride. Don't put it on a popular coaster or one with crap capacity. Or one that's so rough it'll crack the screen if you look to the side just in time for a Vekoma restraint to slam the headset into your face. It needs to go on a ride that can provide a lot of people with a mild ride experience that isn't exactly popular. Not every park has a coaster like this and that's okay, that's what ground up VR coasters will be. But if a park doesn't have a coaster like this, they don't have a coaster compatible with VR.
*Find a better headset. The Samsung Gear worked fairly well but at the end of the day it was still a smartphone held up to your face, and you could see the individual light cells of the phone. Iron Dragon VR had substantial graphics so that's not the issue, but maybe something a bit more dedicated to VR like an Oculus Rift would be more appropriate?
*Add sound. This is the one thing both need to take away from what I'm saying. Superman and Lex were dead silent while fighting in front of me. The dragon carrying me around those gorgeous mountains was mute. For something that immersive, something as basic as sound is a must.
*Better loading system. I would advise having riders board the coaster first and then using 3D cameras on the headset to allow them to board. Have a ride op on the platform helping riders get them on so that that's done by the time they have to board.
To me, if a park follows all of this, I could see their VR coaster making the shirt with the same big bad B&M flagships around the park. To have a thematic coaster dedicated to virtual reality would really be a good addition to any lineup lacking an otherwise themed coaster, possibly for the fraction of the cost of heavy immersive theming.