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Faffing in France again - Part 3: Disney

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Theme Park Superhero
Oops. You may well know by now about the ridiculous levels of journeys to which I’ve stooped throughout Europe in the last few years. The plan here was to head into France, pick up a certain Intamin, then head into Spain and pick up another certain Intamin. Madrid and back in 3 days, the fresh (and unused) Reunidos passes we’d just picked up, the phrase 'Intamin it to win it', one of those silly looking maps, it was all going to write itself.
Then Batman la Fuga: Attack on Arkham Asylum didn’t open in time of course, necessitating a late swerve. Not having much luck with this so far.

Day 1 forged on as prevoiusly planned though.

Day 1 – Parc Astérix

I think coming here last year for deux Zeus was the right call, it allowed the ride enough time in the spotlight for us. This time there was only a single thing on the agenda yet again, and it most certainly took all of our attention.

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And here he is, protector of the tribe.

As a fan of pleasant surprises, I knew very little about this attraction going in. It’s been kicking around in our heads for many years that something big was going to Parc Astérix, I was there behind a camera when the ride designer explained the thinking behind the trim and we saw the spike in person last year of course. Other than that, who knows what’s going to happen here. The surprise was more than pleasant.

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We begin with a little drop out of the station. I wanted this to be a Helix moment, but it wasn’t. Much more of a tease.

Within the trench, the first launch hits and immediately things get wacky. Overly banked turns, that awesome beyond sideways hangtime thing and what one would suspect are some RMC-inspired wonky hills. They all make for an endearing start.

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Out of that the train audibly grates itself sideways around the, of course, under-banked piece of switch track with quite a welcome sideways lurch. An out of control entry into an out of control launch sequence. Bam.

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I’ve been thinking these humpy launches are a bit gimmicky so far, but god damn have they finally nailed it on this swinger. It’s fun and zippy forwards, with a bit of float up into the failed attempt at cresting the top hat. The return run delivers some wild ejection not once, but twice. Across the hump and then hopping back out of the trench straight this time, launching further in between each. Particularly when seated further forward, this sequence is insane.

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The reverse spike is alright, nothing ground breaking this time, but seemed to nearly always have a nice little interaction moment of people on the ground, in the queue for one of those stupid flat rides again, looking up and waving. Other examples of this track piece, around the world, lack this.

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I’m oh so sold on the swing launch itself now as we pass it for the final time, it’s by far the best example I’ve experienced to date (hmm, which ones haven't I experienced at the moment?). That little bit of a Taron trench feeling for extra visuals and sense of speed, combined with the mid launch out of seat moments fully justify what could otherwise be seen as faffy and suboptimal.

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Talking of faffy and suboptimal, the trim. I love it. There’s some decent ejector up into the top hat and then a weird sustained moment of pause, of contemplation, just as promised. It maintains momentum of course, but if you let yourself flop a bit you’ll find yourself folding down towards the seat below in a rather satisfying manner. Good thing the cars aren’t articulating at that point. It's at the perfect point in the layout to still do something interesting with it and not just be plain annoying. B&M.

All of this wonderful stuff has already happened, and yet the layout only starts proper now. It’s no slouch after that trim, the rest hits one after another at a very decent pace. The base of the big drop has a weird kink of a left turn that was popping air as the day went on. The stall feels like it has a slight over-correction which flips you upside-down, and then a little sideways after. This is great, because dare I say the element has otherwise become a little stale now that everyone's doing it.

On the exit of this there’s a tree branch that they’ve just unceremoniously chunked off and it still sticks out like a lethal looking near miss.
There’s airtime in another corner.
There’s a stonkingly awesome ejector hill on the return leg, proper top-tier wild, it can't be understated.
A twisty one after that.
All fab.

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The sideways hill is potentially the most lacking moment of the whole thing. There’s too many of these in layouts now and they quite often don’t do anything. To this ones credit, it did seem to get better as the day went on, with a slight outwards pull towards the extremes of the train.

I haven’t yet mentioned the positives on this thing, you really start to notice it as you drop out of that and corner through the queue. Most sections between all the elements have a good force to them, giving you that greater contrast I always admire. That’s a plus for sure.

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This final inversion is great, taken with speed and whip. It ain’t no mosasaurus but it’s different, with what felt like a bit of right to left tug and the horns of those blokes judging you.

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Final overbank turn was also a weaker moment earlier in the day but grew to stick in some more positives before the hilarious and silly miniature hops into the brake run. It’s always good to end on a laugh.

Anyway, wow. This thing took me on a journey throughout the day. I loved it from the off, but only like I love a lot of other things at this point. It was clear from the first few moments alone that Toutatis is everything Pantheon isn’t. The first bit is better. The launch is better. The last bit is better. Once that was established, it became a case of how far could it climb throughout the day?

- - -

Oh, they have other rides here too, you know. But they didn’t really matter, that wasn’t what this visit was about.

Got a courtesy lap in on Pégase Express, becoming interested to learn that they’ve ripped out the bag holder system that they weren’t even using opening year. It’s such a solid family coaster, with a fantastic length to it and I love the forwards-backwards two train interaction moment.

Gave Zeus a flying visit, becoming interested to learn that it’s already a fair bit more violent than last year. Not to its detriment just yet for me, it was still a cracking ride, but if Gravity reckon Timberliners are less hard-wearing on the track then those old trains must be vicious.

Park operations still kick ass and it’s always been a very pleasant place to be, I’ve just only ever had a weird relationship with it for some reason.

- - -

Back to where it’s at though, at the end of each Toutatis lap it just felt that little bit more special. Some rides you find new things every time to appreciate, in particular I find this to be an Intamin trait. By the 3rd lap I was loving all of it. It was clear to me then that I preferred it to Velocicoaster, much more of an all killer no filler coaster.

By the 5th lap I was buzzing, thinking it’s probably just had Kondaa. The launch sequence alone just packs a punch of pacing that a -0.7G lift hill can’t.

By the 7th I was reeling. Is it better than Taiga? Then we closed the night with an 8th and I tore my rotator cuff. I think it is.

It feels like there’s going to be an ever present elephant in the room since my visit to the Point, and this marks the first time I’ve encountered it. The process of actively placing things above Steel Vengeance, because it is just too big of a legend to ignore, rather than just having casually slotted it in below other things. Putting this above Taiga did just that, and it was a huge leap, but having had my usual time to reflect on it now, I believe it’s merited.

Toutatis ticks all the boxes of my usual top ten material, just like those that came before. It’s an outstanding version of its type. It did things to me I haven’t experienced before in those backwards launches. It hurt me to hands up by the end of the day.
Most importantly it was a welcome reminder to me that I’m not on some downhill slope of this hobby just yet, having wondered about becoming so jaded for not being blown away by such big names last year. Have faith, I can still feel that spark, there’s always a special set of circumstances and a special ride out there. It just needs to be my bag, and this one is just that.

Up next - a Chance encounter
 
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Under the last minute change of plans, the following day was purely dedicated to the pursuit of nearby creds. A number of these parks were casualties of some ferry delays last year, it's always good to get that closure.

Day 2 – Parc d’Olhain

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As such, d'Olhain was no longer gone. We arrived in the vague vicinity first; it's a very outdoorsy place with other stuff going on, in the region of France’s weird pyramid things. It took a long walk through a forest to reach the alpine coaster on the far side.

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There's nothing remarkable about this one other than perhaps the deep levels of organic growth attached to the rails and the accompanying brush attachments, but a solid start to any day in the higher pursuit.

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POV: you’ve just got the cred.

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In the nearby city of Lille, things were cooking up a treat. Nestled within the boundaries of a moat, in the inner greenery, between zoo and castle, lies one of the many Requins in the region.

Cita-Parc

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This one was on the usual French lunch break upon arrival but quickly opened up again to customers.

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This donkey has no hat, but otherwise a solid performance from Cita-Parc.

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Construction, get excited.

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Looming over in the distance from here was a certain ride type that has been eluding me for a while now. The funfair was in town, and look what delights they had brought with them.

Wisconsin, 2021. The spite of Monster at Adventureland meant we never took in a planned visit to Little Amerricka in order to pick up one of the only known permanently operating Chance Toboggans.

Southampton, 2022. One was in town and I took the drive down, only to sit in front of it and see the whole operation closed for weather. Evil looking things, aren't they?

Lille Funfair

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Here's a better question - why do we ride coasters that cause us pain? From someone who had landed the Southampton one, this had been bigged up to be one of the worst coaster experiences ever. And so it was with trepidation that we boarded, two abreast on the operators insistence - more momentum, less room for movement.

Concerning sounds and the smell of grease fill the claustrophobic vertical lift hill, as the clunky little car inches its way up the inside of the tower. The ladder here is a novel feature, I can't quite bring myself to picture an evacuation on one of these.

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The spiral is the killer, the builder of both speed and suspense. It goes on for an age and yet is over in a flash, while you best figure out a way to brace for what's to come. The track levels out and then immediately hits the poorly profiled drop at such a pace that bodies fly, and then come back down with a sickening crunch at the base. The landing was the worst part, but I've had far worse. From there it car crashes its way back to the station while you're likely still processing the earlier parts of the circuit. Tick.

It's rides like these that often worry me more, after the fact. Preparing for the worst and coming out relatively unscathed is a danger that can lull one into a false sense of security. Perhaps next time I will be riding alone, the car will be less padded, it may still yet be a true horror show.

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1001 Pattes though, can't go wrong with those. A bonus travelling +2 was a welcome addition to the trip.

Loos Parc

Down the road is a slightly more unusual setup. Loos Parc is located within an industrial estate/retail park, round the back of an Aldi (more parts of the world need creds like this) and contains another delightful one-two punch.

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Requin for a dream.

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And the cold steel of Train de la Mine.

Both are of Turkish origin, bringing me a couple of steps closer to that highly sought out Kılıç Lunapark set. It's their Wacky Worm with spinning cars that intrigues me the most though.

Ch’ti Parc

With the afternoon whittling on, there was just one more establishment to go. To me pronounced 'Chitty Park', this one is within the grounds of a larger communal green space including baseball field and canoe club (more parts of the world need creds like this).

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Only a single Nessi is on offer, but what a Nessi this is. The track is in invitingly good condition and it rides like the beast it so accurately portrays.

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A fitting close out to a successful day. Who needs Intamin anyway?

Up next - something basic
 
A revisit to Disney has been on the cards forever by now, as I had still never completed the creds. It’s been 8 years since I had last visited, which is ridiculous given what's been done in the interim. Given the distinct lack of other major things to do since our last minute change of plans, this seemed like a suitable opportunity. It also marked the last in the worldwide set for the wife, which was another bonus.

It probably seems like everyone’s worst nightmare to book a visit to Disneyland a mere two days in advance, on a public holiday weekend. As we’ve learnt though, it’s only as hard as you make it. One of the ‘perks’ of the Paris property is that the way their hotels are priced vs. park tickets, we pretty much got a free nights stay out of it, along with the extra park hours that come with being a guest. I do wish a lot of other places around the world used this strategy, it’s always surprising to me how many ‘on-site hotels’ don’t even get you into their respective parks.

They’ve spruced up the Santa Fe accomodation since we last saw it, and it was perfectly serviceable as the lowest of the low options. Somewhere clean to lay your head for 7 hours, with a few Cars on the walls, all you really need. The staff were friendly and early-morning check-in was smooth and efficient, picking up our magic passes, being able to park right outside the room, even dump the luggage inside and take the shuttle bus to the park, all before the 08:30 magic hour for hotel guests began.

Days 3 & 4 - Disneyland Paris

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And here it is. It’s been a while.

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This is the sort of Disney crowding I can get behind.

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First on the to-do list was Space Mountain, or Star Wars Hyperspace Mountain: Rebel Mission as it is now more catchily known. This cred has eluded me since January 2007, not that I would have been brave enough to try it back then. It was closed to, eventually make it worse(?), last time and when it reopened, other actually decent things closed and it was just never that much of a priority. Why?

Because it’s just some old Vekoma looper in fancy dress (and not the only one of those on resort). And the dress isn’t even that fancy any more. It seemed a shame that it ploughs into the launched lift at some pace, only to stop on it instead of keeping that exciting momentum going. Once out of the tube, the new Star Wars overlay is… poor. The new vests restraints were appreciated. It was a thing, that happened in the dark. Went upside down a couple times, including the world’s only ‘tongue’ inversion (tick) that I couldn’t tell you what it is, turned left a lot.

I believe it used to be cool, with the old theme and music, but sadly can’t confirm. +1.

With new experiences already out of the way for this park, I’ve hit that revisit wall again. It's going to get a bit rambly.

Buzz Lightyear. They have one of those. In fact is this the only ride that's in every single resort in the world? S’alright.

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Star Tours always intrigues me because of the seemingly endless possibilities of sequences. We gave It a couple of goes and had both a pod race on Tatooine and the legendary flight across salty old Crait that I have, for some reason, been obsessing about for many years now. Oh, and that water planet from that film I don’t like. It really has it all. Quite violent in the corner seats too, I hit my head on the rear panel at one point, which made a great noise.

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Leaving Discovery Land behind it was time to rekindle with some old favourites. This was, traditionally, my favourite Thunder Mountain. It had some work done in the interim, but I’m pleased to report that it remains the best.

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It tracks the most vigorously and therefore is the most runaway. The tunnels under the lake are insane and genius. The wildest ride in the wilderness you could say.

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I think you can tell by the photos that this was a two-day visit. They’ve done a little something to Phantom Manor too. Notably to me, the pre-show is less obvious about its graphic nature and they changed the mirror scene at the end to feature a creepy ‘will you marry me [creepy laugh]’ from Emily Alton. Please exit the vehicle.

I’ve always thought this one finishes a little strangely, but is otherwise rather incredible. As with its neighbour, it haunts the most vigorously and is therefore the best haunted mansion.

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It’s been so long that I’ve forgotten how different this version is, in terms of layout at least. The lift hill sequence is far more intimidating and epic looking and, in general, I'm in love with this ride too, even if Jack Sparrow now has to feature everywhere.

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That’s the top 3 on park out of the way, all downhill from here. I didn’t take any other pictures besides the legendary dragon under the best castle, so that sums that up.

Casey Jr. is sweet, Indiana Jones was skipped. Peter Pan is disproportionately short for the queues it gets, therefore Pinocchio and Snow White are better. Small World had just come out of refurb and was looking pretty fresh. Philharmagic is fab. I think that’s about it. Next.

Walt Disney Studios Park

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There was one new thing for me over at the other park, famed for once having a lack of things to do. I was there then, it was bad.

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Marvel stuff. As one of the more forgiving fans of the MCU these days it seems, this area was a bit something and nothing to me. I guess it’s hard for a theme park, how can you sum up 50 films with a centralised, recognisable location, though it would have been cool to go for something a bit more niche than... this.

It’s a testament to the strength of something like Star Wars land I suppose. Something about that galaxy far, far away just feels so unique and lived in. This looks generic and uninteresting, with very little visual cue to tell you what it actually is.

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I deplored Avengers Assemble: Flight Force. I don’t like Rock’n’Rollercoaster at the best of times, but this rode like absolute trash. Left turn, the ride, again, but far worse. I don’t know what was going on inside, just that it wasn’t impressive. The presence of Iron Man bugged me
he dead
and then something about aliens, and rocks, and Captain Marvel being unnecessarily sassy.
Nah.

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Oh look, Spider-Man. He has a ride too, you know.

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This thing is actually new, and not a rehash. The queue was pretty lame for new Disney. Pre-show room was great, loved how much was going on in there, loads of little details. Feels like most of the heart of the attraction went into this.

I can’t think of one redeeming feature about the ride itself. It was bad. Kinda expected better from nu-Ninjago tech but from my experience it created exactly the same issue. I can’t tell what the hell I’m doing. Flailing arms around didn’t seem to produce any precision or meaning. The action on screen is a blurry mess of nonsense that you can’t follow, so it wouldn’t matter if you were accurate anyway. If you're going for the chaotic approach, I think it's visually much better suited to something more fantasy and cartoony, which this wasn't. Dingy warehouses and metal spiders.

They big up that you can do clever, advanced motions, but none of us could make that work, so what’s the point? I didn’t realise it would be just screen, flail, screen, flail, screen, flail end and even that was tiring, while also being disproportionately short of a ride experience for the popularity, again. And it’s not like you’d want to wait that long again to try and get better at it.
Nah.

We left the area and never looked back.

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From the worst Disney dark ride, to the best. God damn scary door. I was getting slightly worked up there while writing and now I’ve got the chills. I already absolutely adored this attraction. They’ve made it even better.

Atmosphere of the queue and lobby is legendary as always and the French seem to have the best staff for this type of experience. One thing I noticed is that getting the pre-show in French is suboptimal, not having THE narrator voice just doesn’t quite hit as right. We ended up with English just the once though, somehow. Perfect.

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it took the very first moment of the very first go to realise something was different. It dropped violently downwards immediately, which killed me. Didn’t even know that was possible.
Since that, we looked it up to learn that there are three possible sequences currently. The Malevolent Machine, The Shaft Creatures and The 5th Dimension. They all feature Emily Alton again and just make it that little more creepy and special than it was before. New projections of her floating about in hallways, increased potency of jump scares in both visual and audio effects, each one ending with her skipping off while absent-mindedly humming the twilight zone tune. Little things, big difference.

Oh, and the hardware itself is still second to none. That wonderful drop tower butterfly sensation that I simply don’t get on coasters any more, hits again and again. It’s so playful, yet so vicious. The new sequences seem to toy around with it even more, teasing at the doors not opening sometimes, bouncing around unexpectedly. Extra, bonus motions like shaking, wobbling or juddering as if you’re being attacked.
Yes, yes, a thousand times yes. This is why I do Disney parks.

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This isn’t, but we sucked up the queue once as a reminder. Such poor capacity for such a major park, why. Ride itself was slightly better than I remember. Didn’t really recall it having actual scenes, and then it expressed a modicum of vigour in the actual layout, where some of these Maurers can otherwise be surprisingly lacking. Such a varied coaster type.

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I remember not being impressed with the Ratatouille ride at all, and that was with very little experience. Considering it’s amongst my absolute favourite Pixar films, I wondered why. Fact is, it’s just not conducive to a ride experience. I enjoy these movies for their emotional beats, not the skidding around a kitchen floor. It’s overly screen heavy, from someone who is usually more forgiving about those things.
It doesn’t use the trackless tech to any real effect, from someone who is very unforgiving about that.
It doesn’t make sense as a story – you start in the kitchen with the short, angry guy
he dead
and end up in Remy’s own kitchen. Curly hair and his love interest are working in both of them, simultaneously. Nothing happens in between these two locations to change things narratively. Why?

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Talking of why, Cars. They’ve made the tram tour about it. It’s fine on the surface, some onboard video screens about driving route 66 and seeing the sights, and then seeing some sights. What doesn’t really work is the catastrophe scene with the fire and the water and the oil tanker falling off a cliff. Without context from a film I’ve never seen, the oil tanker character is enjoying what is essentially a sequence of him dying. And then you laugh and wave and say your goodbyes.

Damn, I wanted to end on a positive note, but having run out of attractions, all we have left is the night time spectacular. They started out with a lite version, using drones and stuff. It was ok. Then the 30th anniversary, soon to end, whatever it was, simply didn’t pack the punch of the 2015 equivalent. Partially personal preference, the film representation and song choice was just a bit mediocre, with a ridiculous amount of overlap with Philharmagic. The overarching theme was Peter Pan’s shadow for some reason and there’s only so many times you want to hear Be Our Guest, Lion King and the Genie in your day. Hunchback was a curveball, but hey, France I guess. No newer stuff beyond the highlight that was Tangled and, just like Tokyo I imagined most guests left thinking ‘where was Encanto’. I don't believe there was any appluase, which usually says it all.
It also really missed having a dragon catch on fire.

Tower of Terror though. God damn.

Thus ends our long weekend in France. +9 for the count, including a new top ten in Toutatis and a Chance Toboggan. Didn’t expect either of those things. I’ll take it.
 
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