This soft opened for passholders.
I daresay many on here have ridden Blue Fire, so you'll probably know what to expect. Here's my play by play:
-Queue and Theming.
It's not really themed per se, just typical modern Australian architecture, with hints to the taipan, from the obvious skeleton themed queue, to patterns of scales.
The station is well setup, with a very generous sorting area, with dots on the ground for three groups of riders to be batched. The station gates know which train is in the station and won't open row 10 if the spinning equipped train is parked.
-Launch. Ok a non event, just gradual acceleration, aside from the 2nd (backwards) . on The backwards launch you spend a lot of time coasting along the launch track and then suddenly get caught by the LSMs, which saves it a bit.
In the back seats the first roll back feels kind of weird because you feel the train just celebrating before you even properly on to the curve.
-Reverse spike. Really good! A worthwhile addition, because it curves up quite tightly (enough to move your harness down a little bit) and then the Gs are sustained a bit due to the curve, before tapering off into floater. Again good postives on the way down.
-Main layout.
I've always thought the first horseshoe is a bit slow. A quick moment of darkness as he goes through the tunnel. The loop is strong and maintains the Gs right through the top.
The turnaround to the MCBR has a bit of kick. If you sit in the back there is ejector coming off the MCBR.
the corkscrews are better than I remember on bluefire, they actually feel like zero g rolls, with a good float and twist at the top.
First corkscrew has a rock arch that is right to the limits of the clearance envelope, so there is a definite woosh as you go through.
Good pop of ejector on the hill through the loop.
But of course it's the final roll which is the highlight, attempting to dunk you out of the train at the midpoint.
Overall I think it's one of the best "standardx layouts out there.
Tailspin.
OK this is wild and probably a one and done for many people, since it would probably make you feel unwell if you marathoned. Try to get an unbalanced ride.
it can spin moderately but it's not as fast as some of the family spinning coasters I've been on. Highlights included going up the spike facing forwards towards the sky.
Going around the loop sideways, so you would see the horizon rotate in front of you.
On the final roll the car managed to do a full spin, so it was like being an astronaut tumbling in space.
It is worth the $25 upcharge at least once.