I've only been on the Hulk, and that was before I knew anything about physics and thought about forces (i.e. ejector vs floater...it was all just airtime). But B&M's MO is floater, not ejector. With any luck, they will start doing some more ejector, like if they build a giga at Great Adventure.
My plan for if I do this in NoLimits is to send it out and back, into a block brake, and into a twister section around waterfalls, as I described in the "perfect coaster" thread. (This idea comes from Bizarro.) I would call it ThunderSmoke, after what Zambian and Zimbabwean locals call Victoria Falls ("the smoke that thunders"). Amusingly, this ride would be taller than Victoria Falls. That could be a sign on the lift hill. "Hey, now you're higher than Niagara. Hey, higher than Iguazu in South America! Hey, higher than Yellowstone! Hey, higher than Victoria Falls!" No lift hill is as high as Victoria Falls.)
(I haven't a clue how to make a waterfall in NL2, but that's for another time---after I've designed the ride, if I design it.)
I kind of wonder how much space there would be for elements. My reference is Steel Dragon 2000 doing 8 bunny hops on the return trip, so 400 feet would have to give me 10, I think. Because these will be longer elements, let's say that it's only six. I'll also need speed for the twister finale.
1. Low high-speed ejector hill
2. Low high speed floater hill
3. Wave turn
4. Fury-style overbanked turn to adjust angle
5. Off-axis airtime hill
6. B&M floater bunny hop with double dip exit (big ejector air on the second dip, like El Toro over Rolling Thunder)
I feel like hypers should have interesting elements like those latter four.