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Cool hill-like elements

BigBad said:
That makes it look like a 90 degree turn, confirmed by a satellite photo. I suppose that it could follow/precede a Fury-style turn, though to be part of the "back" part of a hypercoaster. My favorite coaster (Diamondback) doesn't really have the "out" and "back" parallel, so maybe it's not so big of a deal.

(I'm annoyed that Google doesn't have a recent image of Carowinds. I want to see Fury from space!)

I do think that B&M should look into doing some of the off-camber turns (banked the wrong way) that RMC does. They new one they're building, Mako, has an interesting turn in the first hill, but how cool would it be to have that be a huge wave turn like on Outlaw Run? Better yet, have it low so that you go fast and can sustain ejector air (if B&M did ejector air) over a wide turn.

Edit: I found another cool one. It's around 1:47 of this video of Iron Rattler: https://www.youtube.com/watch?v=4GOv6HqYepc.
Ok. Also several B&M's have ejector (Shambhala, The Incredible Hulk, Dragon Khan, Raging Bull in the back row, leviathan). Also what is the name of the ride?
 
I've only been on the Hulk, and that was before I knew anything about physics and thought about forces (i.e. ejector vs floater...it was all just airtime). But B&M's MO is floater, not ejector. With any luck, they will start doing some more ejector, like if they build a giga at Great Adventure.

My plan for if I do this in NoLimits is to send it out and back, into a block brake, and into a twister section around waterfalls, as I described in the "perfect coaster" thread. (This idea comes from Bizarro.) I would call it ThunderSmoke, after what Zambian and Zimbabwean locals call Victoria Falls ("the smoke that thunders"). Amusingly, this ride would be taller than Victoria Falls. That could be a sign on the lift hill. "Hey, now you're higher than Niagara. Hey, higher than Iguazu in South America! Hey, higher than Yellowstone! Hey, higher than Victoria Falls!" No lift hill is as high as Victoria Falls.)

(I haven't a clue how to make a waterfall in NL2, but that's for another time---after I've designed the ride, if I design it.)

I kind of wonder how much space there would be for elements. My reference is Steel Dragon 2000 doing 8 bunny hops on the return trip, so 400 feet would have to give me 10, I think. Because these will be longer elements, let's say that it's only six. I'll also need speed for the twister finale.

1. Low high-speed ejector hill
2. Low high speed floater hill
3. Wave turn
4. Fury-style overbanked turn to adjust angle
5. Off-axis airtime hill
6. B&M floater bunny hop with double dip exit (big ejector air on the second dip, like El Toro over Rolling Thunder)

I feel like hypers should have interesting elements like those latter four.
 
GuyWithAStick said:
Raging Bull has ejector? I find it in the area of it straddling strong floater, and a 50/50 of floater/ejector AT MOST.
In the back, on the first drop I experinced a brief momment of ejector air.
 
BigBad said:
I've only been on the Hulk, and that was before I knew anything about physics and thought about forces (i.e. ejector vs floater...it was all just airtime). But B&M's MO is floater, not ejector. With any luck, they will start doing some more ejector, like if they build a giga at Great Adventure.

My plan for if I do this in NoLimits is to send it out and back, into a block brake, and into a twister section around waterfalls, as I described in the "perfect coaster" thread. (This idea comes from Bizarro.) I would call it ThunderSmoke, after what Zambian and Zimbabwean locals call Victoria Falls ("the smoke that thunders"). Amusingly, this ride would be taller than Victoria Falls. That could be a sign on the lift hill. "Hey, now you're higher than Niagara. Hey, higher than Iguazu in South America! Hey, higher than Yellowstone! Hey, higher than Victoria Falls!" No lift hill is as high as Victoria Falls.)

(I haven't a clue how to make a waterfall in NL2, but that's for another time---after I've designed the ride, if I design it.)

I kind of wonder how much space there would be for elements. My reference is Steel Dragon 2000 doing 8 bunny hops on the return trip, so 400 feet would have to give me 10, I think. Because these will be longer elements, let's say that it's only six. I'll also need speed for the twister finale.

1. Low high-speed ejector hill
2. Low high speed floater hill
3. Wave turn
4. Fury-style overbanked turn to adjust angle
5. Off-axis airtime hill
6. B&M floater bunny hop with double dip exit (big ejector air on the second dip, like El Toro over Rolling Thunder)

I feel like hypers should have interesting elements like those latter four.

Sounds good. :)
Also will the twister section be like bizarro's twister section where it's mainly a bunch of helix's with a few airtime hills, or like El Toro's with rapid fire transitions, and a few low speed ejector hills?
 
I imagine it zipping around waterfalls, so Bizarro is probably the better comparison.

Any cool twister elements you can think of?
 
BigBad said:
I imagine it zipping around waterfalls, so Bizarro is probably the better comparison.

Any cool twister elements you can think of?
That element after i305's big airtime hill?
 
The coolest part of I305, after the INSANE visual from the top of the lift ("Where's the up?"), is after the air hill. It drops down while curving left and then rises while continuing its curve. It crests a hill and levels out, only to turn left and drive a bit.

I think that adds an incredible feeling of speed.

0:46 of this video
https://www.youtube.com/watch?v=tSSGgNWnOpk

I'm definitely having a hard time thinking of twister elements than out-and-back. Twisters are plenty of fun, but it does seem like it's all just turns.
 
The coolest part of I305, after the INSANE visual from the top of the lift ("Where's the up?"), is after the air hill. It drops down while curving left and then rises while continuing its curve. It crests a hill and levels out, only to turn left and drive a bit.

I think that adds an incredible feeling of speed.

0:46 of this video
https://www.youtube.com/watch?v=tSSGgNWnOpk

I'm definitely having a harder time thinking of twister elements than out-and-back. Twisters are plenty of fun, but it does seem like it's all just turns.
 
BigBad said:
The coolest part of I305, after the INSANE visual from the top of the lift ("Where's the up?"), is after the air hill. It drops down while curving left and then rises while continuing its curve. It crests a hill and levels out, only to turn left and drive a bit.

I think that adds an incredible feeling of speed.

0:46 of this video
https://www.youtube.com/watch?v=tSSGgNWnOpk

I'm definitely having a harder time thinking of twister elements than out-and-back. Twisters are plenty of fun, but it does seem like it's all just turns.
Ok. Maybe you should put those s curves on I305, and El Toro.
 
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