^ One category that really have to be included is a "construction quality", that take care of the supporting, smoothness, element shaping, forces, etc. or else people can just throw some rubbish together and may get a better score that a coaster that is super smooth but lacks in other areas, which is not what I (and several of you) want for this, the quality of the ride is something I think that everyone should be working towards to achieve (which is why some of you want to use tools...).
Themeing shouldn't be a category since I don't want people to spend hours to create some 3ds for this, the competitions should be pretty straightforward.
I agree with Hixee on the "no tool" policy on the normal competitions, since that isn't as unfair as if we were to allow them. Meaning that people that uses tools are (usually) pretty good building coasters freehand, but people that don't know how to use tools would be lacking if we were to allow them. Not allowing tools is just a way to make the competition as even as possible...
By no tools I mean that you are only allowed to use everything that comes with the NoLimits package (Editor, Terraformer and Simulator) and whatever 3ds object you like.
And of course these will be "NoLimits Coaster competitions" not "NoLimits tools competition"...
Xpress said:
but more like the CoasterSims wooden windowsill comp?
Explain...
Hixee I would love to have a co-judge, since then it would be fairer and 4 eyes is better than 2.
About a "Tournament" style competition, then I will push that into the future for a while depending on the turnout we get from the "normal" style competitions. But if there is big turnout (I reckon we would probably need 8 or so people) then it could be a reality.
But I guess that there is an interest of having a competition, so you can hopefully expect one by this weekend...