A nice basic way of starting to explore scenery is by building 'tunnels' over straight sections of track.
You start to get a feel of how to use it.
With RCT3 for about 8 years I didn't use scenery at all because the improvement in aesthetic of rides and paths from RCT2 and RCT3 made me feel that scenery wasn't needed. However I don't regret beginning to invest in scenery.
Terra-forming is very exciting. It can 'smooth' over any holes formed by construction.
I liked your woodie. Just some hills felt slow. I wonder if this is down to length of the train.
If I can't think of a name for a coaster that's fitting, I either leave it nameless or use a 'working' title in till the name comes to me.
I envy your ability to record PoVs seemingly easily.
You start to get a feel of how to use it.
With RCT3 for about 8 years I didn't use scenery at all because the improvement in aesthetic of rides and paths from RCT2 and RCT3 made me feel that scenery wasn't needed. However I don't regret beginning to invest in scenery.
Terra-forming is very exciting. It can 'smooth' over any holes formed by construction.
I liked your woodie. Just some hills felt slow. I wonder if this is down to length of the train.
If I can't think of a name for a coaster that's fitting, I either leave it nameless or use a 'working' title in till the name comes to me.
I envy your ability to record PoVs seemingly easily.