If you don't want to have a actual discussion Ben, that's fine - but please don't be so obnoxiously dismissive.
If we were just talking about the general public, if we were designing a ride right now, then I'd agree that popularity is kinda all that matters. And I do argue that all the time. But we're not talking about the GP here, this discussion specifically spawned from discussing fans. And fans of anything, enthusiasts, have very different taste to the masses more often than not.
Most cases where a ride or park is popular with fans, it's usually because it's critically well received by fans, but not always. CP is one of those exceptions. Most discussions featuring Cedar Point comparing it to other parks more in it's league, or it's rides to others of their types, are full to the brim with criticism. CP is a lot like Thorpe in that respect - high density of local fans and the place a lot of younger fans start. The volume of content at CP probably even creates enthusiasts. CP is a rare style of park - a thrill park who's reach isn't just regional. In fact, is there even another one? But that isn't based in the quality of it's rides, it's the overall package and brand built on years of highly marketable statistic laden gimmicks.
Obviously I don't mean literal narrative... :/ Roller coaster layouts do inherently have a sort of narrative in their delivery of ride experience and Vortex's is, in my opinion, a more valuable one than say... Millenium Force's. Does that inherently mean that Vortex is better than Millenium Force? No, it doesn't. Does that mean that Vortex is inherently more fun than Millenium Force? No, it doesn't. Vortex's middle section, which is standard loop-screw unimaginative crap, is sandwiched by two great elements which make it very different to most of it's kind and... Well, most coasters in general. And not in a "different for the sake of it" way. The vast majority of coasters have the layouts they do out of conventional ease, not conventional quality. They start tall and spectacular and they get increasingly slower, lower and dull. Vortex's finale batwing is spectacular. And I really like it's weird turn around after the first drop at the start of the ride too, I think it builds suspense. It's great. Yeah, it's rough as old boots, but it's... Old. It's allowed to be. Granted, I like Arrow loop-screws anyway and batwings are one of my favourite elements, but Vortex does have a great start and a great finish no matter which way you slice it. Compare that to Millenium Force, which... Does nothing. If, like me, you have zero fear of heights, MF has nothing going for it. No force. No dynamics. No interaction with the environment. Nothing. At all. It does nothing. For all it's faults, Intimidator 305 is a vastly better ride, because along with the height you get insane force and a spectacular finish that bares more similarity with Maverick than other mega/gigas.
As for Beast, well, Jeremy put it better than I ever could, so I'll leave
this link here. But, Beast is a themeless, apparently storyless coaster with real drama and epic. It's an outstanding ride and I think most people just get so caught up in the bullpoop definitions for which coasters "should" be judged by they forget to just enjoy them. One of my favourite things about Beast are the lift hills, with crackling broken speakers dotted along them just far enough that the sound from the first becomes inaudible by the second. It's creepy as hell, more creepy and a better experience for not being perfect.
Kings Island isn't in Cedar Point's league, yet it's a richer, more rounded, interesting experience. There's none of CP's crap... No stupid rain policy, no insane crowds and no coasters which are just large for the sake of it without soul.