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Blackpool Pleasure Beach | Icon | Mack Multi-Launch

Hmm, am I alone in actually preferring the green? This is far to 'Oblivion' for my liking.
It was just the vivid fluorescent Green which I disliked, not against Green in all shades. Oblivion was around 20 years ago though, and if it works then why not?
 
It was just the vivid fluorescent Green which I disliked, not against Green in all shades. Oblivion was around 20 years ago though, and if it works then why not?
Agreed. Not to mention that Oblivion's track is primarily black with hints of orange, Sue...
 
Agreed. Not to mention that Oblivion's track is primarily black with hints of orange, Sue...
The only orange on oblivion is its trains, station and queue line. It's track and supports are completely black, not to mention the GP couldn't care less about the Rides colour, and there's a lot more of them than what there is us.
 
Club Pleasure Beach Experience have posted some pictures from today's official start of construction, including a nice shot over the station towards the two launches!

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The only orange on oblivion is its trains, station and queue line. It's track and supports are completely black, not to mention the GP couldn't care less about the Rides colour, and there's a lot more of them than what there is us.
There's stickers and decals all over the supports with orange - hence the 'hints' of orange ;)

I didn't mention anything about the colour scheme being important to fans or GP? I really don't understand why you quoted me and wrote that, but, ok?
 
So what if Oblivion is black and orange? That colour orange is very distinctive and the first connection I made was with 'Oblivion orange'. And I would argue that colour is much more important to the GP than anything else about a ride - 'let's go ride the red one', etc.

Alton is Blackpool's main competitor and Oblivion is one of the most well known and recognisable rides in the park thanks to its colour and visability.

Anyway, I loved the ridiculous green.
 
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Was gonna say at first that F1 car looks like the one that went down the Big One all those years ago but nah, scratch that.
 
Was gonna say at first that F1 car looks like the one that went down the Big One all those years ago but nah, scratch that.

Apparently it's the one that normally sits outside the Grand Prix ride. Not sure if that's the one that went down the Big One though?
 
It is that F1 car that went down The Big One.

If this coaster has a track of orange and grey supports, nobody is gonna say 'Looks like Oblivion', it just won't happen.
 
I don't know if people have seen this or it has been discussed but Nick thompson who is the Deputy Director has been saying the coaster has been saying that the coaster will reach 100kph instead of the 80kph first quoted on the press release.
 
I dunno. It's in the construction area, matches the colour of the supports in the promo video, and has the BPB logo and Construction MMXVIII written on in large letters. At the least, I guess they're pushing the 'acceleration' aspect of the ride.
Maybe the car is just there for construction purposes and the ride is actually themed around diggers.
 
I'm partial to both colour schemes - I think the green and orange would look better in person. Black and orange would be nice though, maybe like 'Black and Decker: The Ride'?
Not sure about that race car though. Racing is a very, very common theme for launch coasters.
 
In the main interviews, Nick also states "Similar forces to those experienced in an F1 car", that car is there for a reference point and nothing more.
 
Funny that he's trotting out numbers of 100km+ now, the animation certainly didn't look that quick. Glad it's underway now anyway.
 
The minimum launch speed needed to clear the "top hat" with no wind is 85kph. 100kph is the maximum speed the launches can be dialled up to if required, depending on the wind speed and direction. This is also why "+100kph" was painted on the wall.

It was only marketed as 85kph initially because the minimum (guaranteed) figures were sent from Mack straight to the marketing company. I'm sure the marketing will be updated accordingly once the name and theme are revealed.
 
The minimum launch speed needed to clear the "top hat" with no wind is 85kph. 100kph is the maximum speed the launches can be dialled up to if required, depending on the wind speed and direction. This is also why "+100kph" was painted on the wall.
Thanks for the info. Question on the bold, if you know.
Is this generally automated or a manual process? As in, would the hardware assess the current wind speed a before each launch as set appropriately(or a average like the Intamin Rockets do) or would the launch be set at say 90kph, to allow for slight fluctuations, and then be manually adjusted to up to 100kph in higher winds?
 
Thanks for the info. Question on the bold, if you know.
Is this generally automated or a manual process? As in, would the hardware assess the current wind speed a before each launch as set appropriately(or a average like the Intamin Rockets do) or would the launch be set at say 90kph, to allow for slight fluctuations, and then be manually adjusted to up to 100kph in higher winds?

The speed of each launch will be automatically calculated using an anemonitor. The system will measure the wind before each train is launched and a second time as the train travels the zero-g-roll, just before the second launch.

For those who have seen Mack's original concept video (the one that was leaked), you'll know that the original intention was for every single launch to be at 100kph. Unfortunately yet understandably, Pleasure Beach are choosing to keep running costs as low as possible.
 
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