Radaxian said:
Am I the only gaming dinosaur who can't keep up with the changes?
I suspect I'm one of only two gaming dinosaurs on the site, ECG being the other :lol:
I'll keep this brief.
I've
almost seen the lot. From a consumer point of view, I have. I had a Binatone entertainment system and a simple Pong rip-off machine as well - which were essentially the first mass consumer home consoles. No cartridges, just a couple of paddles (and a motorbike throttle actually) and some big metal switches to change the game.
I also used to play a huge number of the LED/LCD game devices. Mini Munchman was great, but the LCD version of Zaxxon (which I gave to Big John as a wedding present) was brilliant.
I learnt to code as well as game in 1981 on a TI 994A. It had both tape and cartridge and the absolute best version of Space Invaders ever. Seriously, get a TI99 emulator and find a ROM of TI Invaders - it's sublime. I also used to play on a neighbour's ZX81.
Really, in the UK at that time, it was all about home computers. The Atari 2600 was okay, but the joystick ripped your palm apart and the games were incredibly blocky and simplistic. Compared to the might of the Commodore 64 and ZX Spectrum - it was a wood panelled monstrosity.
It took years until the NES hit our shores, and by then we'd glimpsed the Amiga and Atari ST - showing what a home computer was really capable of. While the NES (and a little later the Master System) had some great little titles, the better versions could usually be found on a home computer. Even with the advent of the Megadrive (Genesis) and SNES - the Amiga could still out power and was still being programmed significantly better. The real games were there on the home computers.
Sadly Serena, they pioneered today's titles you dislike :lol: While there were numerous arcade titles - rinse and repeat type of games (where you tend to do the same levels over and over learning movement and enemy patterns by rote) - they also gave us the future. Geoff Crammond with his F1 games and the superlative (and best ever link up game) Stunt Car Racer. Dungeon Master which was the forerunner of FPS and modern adventure games like Skyrim (with a little advancement). Psygnosis constantly pushing to bring games out that wowed visually (Shadow fo the Beast), but also produced some of the most playable titles ever (Lemmings - OMG ).
The Commodore/Spectrum era showed that two sweaty teens in a bedroom could produce highly complex and highly playable games. With the power of 16 bit - that with just a great imagination and a bit of technical skill, you could cement your place in history by producing brand new genres of games people couldn't even start to conceive of (Peter Molyneux inventing the God game for instance).
That period between around 1986 and 1991 was like the explosion of evolution in the precambrian seas.
I'm not forgetting that Sega produced some of the world's greatest fast paced and imaginative arcade games. Or that Nintendo forged and perfected their own platform and adventure brands. The fact that the consoles killed off home computing (though the expense and lack of power of the fledging gaming PC master race helped as there wasn't a stop gap between the 16 bit computers and a descendant) is testament to that.
It was so exciting to go into an arcade over the weekend, and then play an almost pixel perfect version of it on the Mega Drive or Snes. Such an exciting period of gaming to have lived through, with the coming together of arcades and home, as well as the pinnacle of home computer creation.
It's massively ironic though. I used to sit for hours in front of games like Corporation, Powermonger, Megalomania, Indy 500, Kick Off 2, Star Glider, Elite, the game sI mentioned above and so many more I can't even think to put a list together. Games which required a massive amount of time and effort to not only learn to play and master, but to work through and complete. More than equal the AAA titles we see today. Yet what I wanted was to play Altered Beast, Space Harrier or Super Mario Bros as close to the arcade original as I could. The arcade games ate my 10p pieces and I wanted to have them to love and adore in my house. I couldn't afford a console and a home PC though (I did have a Master System for a while though), so was stuck with these massive, innovative, incredible, imaginative, fantastic games instead :lol:
I used to play on friend's consoles though, so it was all good
It's so weird though, the goal then was "arcade perfection", yet what was on offer instead was "game play gold".
The irony continues in that what I want to play now, are exactly those kinds of games I was "forced" to have on the home computers. I like games which do things differently. I like games where I don't know quite what to expect. I like games which make me smile and almost giggle with glee (and I'm not a big one for giggling :lol: ). I like games that make me forget to breathe. I'm not talking about being awed by graphics (though back in the day I was), but just by how clever and engaging a designer can be.
I first really experienced it (after the home computer era) on the PS2. There were games on there which were like nothing else. Even early release titles. Then when games like Rez (I know, it's Dreamcast originally), Ico and Shadow of the Colossus hit, I was in heaven. I also love my racing games (have from the original Sega Monaco GP top down thing) and I've loved to see the genre develop and become something else entirely, so GT3 was like nothing I'd ever experienced - fantastic.
I'd tried the PS1 and hated it. I played on the N64 and found it a bit flat. The PS2 though really captured me with the wonderful Japanese games which told fantastic stories, or presented entirely new playing concepts to me. There was a lot of dross too mind, but that generation (including the Dreamcast, Gamecube and original XBox) set entirely new standards in what gaming could achieve. So for me, it's that generation. It was when gaming became a true "medium" finally. A way of presenting what had been a little boy's time waster into something else entirely. It was the home computer era grown up and come back with a 18 degrees and 6 phds. Doctor Console Era.
You ave to remember, I spent the years from roughly 1980 to 1989 moving bits of crap graphics from side to side, or up and down. Or pressing a jump button at the right time over and over and over. Those Mega Drive/Snes and even PS1/N64 era games for me were just more of the same with better graphics. I spent a decade fighting with bad collision detection, unfair deaths, weird crashes and game breaking bugs. What I want from games is what they can achieve - perfection.
If I have to try and leap from one platform to another while the camera spins oddly and I keep missing - I don't want it. I completed Manic Miner, I've done my hard time platforming. If you can produce the perfect mechanism and present it well (NSMB for the former, Puppeteer and Ico come to mind for the latter - both flawed but offering so much beyond the bad jumping :lol: ) then I'm happy.
I've wandered from place to place for days upon days of my life trying to find a secret pixel that will unlock a puzzle, or get past an aggravating enemy to complete my quest after finally working out where on the bland, obsucre map I need to go. I've read 2,000 books' worth of speech and plot in badly formed text in a low resolution. I don't want to do it any more. I've quested to a point that even Ulysses is thinking I'm a little crazy. If I need to do it without a decent map, log book and spoken (skip-able and/or short) dialogue then I just don't care. Engage me in the way I'd be engaged in an film if you're trying to tell me a story, or don't bother.
I'm a miserable old dinosaur, but gaming has made me that way over the years. I no longer have the patience I had at 15 to learn every move set for Mortal Kombat. I have different games to pay which challenge me in new ways, why should I want to repeat something over many hours (most of which I don't have any more) that I did once, championed and moved on from?
So I love modern gaming. I love that it's kept fresh and engaging. I don't like the whole repeat thing, but there's no difference between COD/MOH/Battlefield repeat ad nauseum and Mario, Zool, Magic Pockets and James Ponds 1,2,3,4..89.
Give me Tokyo Jungle*, Alan Wake, Journey, The Walking Dead, Portal/2, Flower, Hard Rain and Catherine all the time please? Or not, because I want something new instead
That's what the Dreamcast/PS2/Gamecube and Xbox era gave us, and it delights me
*This is exactly the kind of game Sega should be making. It's a modern twist on a very simple arcade style game. Don't remake Sonic and try to do what you did in the early 90s - work hard to produce a fun and playable arcade game that does things in a new way.