^ Thanks for your optimism and support, both this post and the one before.
I did end up getting it right, or at least figured out what the h*** was going on. No wonder it seemed impossible; I tried getting the helix to do something it's not supposed to do. Mystery solved though.
Merry Christmas, again! It's been exactly one year since I first started this thread.
For this year's Christmas gift, I felt there were enough screenshots in editor mode; why not try some from the simulator? First, a few things:
• Sorry for pixelated images; my PC doesn't provide the best graphics.
• Okay so it's noticeable, lol - I (temporarily) removed the terrain to make way for later track adjustments. No worries, though! I still have the previous terrain saved in another file which now serves as a prototype for when I do the official terraforming.
• Lastly, thanks for no one rushing me on this or nagging about when it's going to be done.
NL1 tracks will still be compatible with NL2, so you can release the original version of the track and those of us who have decided to upgrade, regardless of your version of the software, will be able to ride the track in its full glory.
Free-handing the helix has always been a bitch. I think I've concluded that in order for it to be as good as I want it to be, it will probably have to be tooled. :-(
And even then, hell if I'll ever know the formula for it.
I don't plan on tooling this though. Are there any pointers as to how to make the best of free-handing NL helices? Or am I just going to have to accept the sloppiness of it and move on. Well here are a couple screenshots of the latest modifications:
Does it look good? Don't be fooled - it still rides in a wavering manner and the drop out of the helix is awkward as hell and I can't figure out why.
So frustrated and, quite frankly really bummed out.
I'm satisfied with the rest of the ride, but this helix - omg.