Sounds like the work of ChatGPT to me.
I'm really not understanding the hype about this. I get that any new flat is an improvement, but why get excited for Forbidden Valley to literally have the same line up as 10 years ago.
I actually think they would have been better off getting something completely different in its place, particularly having spent so much on the Nemesis retrack for most of the general public to think they've just painted it... We all know the huge amount of work involved that went into Nemesis Reborn, but for the GP there is very little thats changed. Adding in the same flat ride as before, in the same place just feeds into the same narrative for me, what has really changed? Is it really worth someone coming to Alton for the first time in a few years, just to find out its basically the same ride they've already done that was removed a while ago?
They've already re-done Nemesis to the exact same specifications as previous with a few new theming elements - why bring back a somewhat lacklustre ride that wasn't even that popular?
I think the reality is - cost. They already have the plot, probably doesn't require much in the way of new foundations, could probably be easily pushed through a planning application/amendment as "replacing for something existing", it's a known entity to the park in terms of training and maintenance, the queue setup can probably just be copied from the old plans. I reckon it's simply the cheapest way to get a ride back into that area.Why are we rehashing a 4th that was an off the shelf flat ride? Are there no better flats on the market than there were when ripsaw closed, that might offer someone who has been to towers many times some kind of new experience and entice them to visit?
I think the reality is - cost. They already have the plot, probably doesn't require much in the way of new foundations, could probably be easily pushed through a planning application/amendment as "replacing for something existing", it's a known entity to the park in terms of training and maintenance, the queue setup can probably just be copied from the old plans. I reckon it's simply the cheapest way to get a ride back into that area.
It's a shame, but I think I can understand the logic. I just hope it provides enough excitement from the crowds to justify it.
Oh... I confess I haven't followed this it all - I just read "top spin Forbidden Valley" and assumed the rest.Hmmm, I think that's a bit overly kind towards the thought process.
The ride, whilst broadly in the same location, is still different in terms of location, and is being built on a whole new concrete platform going over a pathway. Queue will be completely different as a result.
Ripsaw closed almost 10 years ago, and whilst there will be staff (predominantly engineers) who were at the park then, there will have been a lot of turnover. And it is still a new ride, so will require the same level of training and such as any new ride would.
It's less of a risk, sure, as the park know roughly what maintenance costs would be long-term, and what the public reaction is to one of those rides. But I don't think this ride is necessarily any cheaper, notably at least, than any other ride would have been.
I still remain curious what the wider audience reaction will be to the park introducing a ride which was removed 10 years ago.