B&M's giga coaster brake runs are designed to be tall for the same reason that Intamin trains standardized over the shoulder restraints up until recently: rider comfort. Almost every modern ride uses magnetic brakes, and those brakes operate by a principle known as eddy currents. The key factor of eddy currents that drive both Intamin and B&M designs is that the force generated from the induced current is proportional to the input velocity - the faster the train hits the brake run, the harder it will stop. To make these physics relatable, remember your last ride on Top Thrill Dragster or Xcelerator. If your memory serves correctly, you'll remember your torso getting thrown forward fairly violently. To mitigate this, Intamin started putting their over the shoulder restraints on all of their rides as the straps catch your shoulders and torso and keep your body in a more comfortable position. B&M gigas simply solve the same problem in a different way. Instead of slamming into the brakes at 75mph and having your upper body roll over the clamshell restraint, B&M simply adds elevation to remove a ton of kinetic energy before gently slowing the train to a crawl. B&M's solution may cost slightly more in materials (taller supports) and look goofy to every enthusiast, but it allows them to maintain their high quality riding experience and rider comfort with the clamshell restraint, and probably helps with sequencing the trains on that long slope down to the station.
Although this is all true, the flat section on B&M giga's are mostly friction brakes with only a couple magnetic beforehand to clip off abit of speed. These essentially act as a MCBR and the reason for their height is the same reason most MCBRs are high up, the train can comfortably reach a complete stop from that speed. If you watch these brake runs in normal operation, the flat section doesn't actually take off much speed before the decline in the same way a MCBR doesn't always take off speed usually. TECHNICALLY B&M could've designed a small helix or hill after the flat without it affecting the throughput, but with the obscene amount of track needed already to soak up a giga's speed it probably came down to a cost versus experience weigh up. It makes more sense just to bring the ride back down to the station in the least amount of track possible.
As I said though, all of what you said makes perfect sense, but it's less about reducing braking stress on the riders and more about operational needs for a comfortable stop in that block segment to allow 3 trains to run.... I think.
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And as it stands, Kings Island is still counting the brake run as a hill. Lovely.
Did you round the lift height down to 285 or up to 290?trying to keep the recreation accurate...
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Is this the star of the show? The train for #Orion at @KingsIslandPR is on the B&M booth at #IAAPAExpo! pic.twitter.com/tNz3Q6ugNj
— CoasterForce (@CoasterForce) November 19, 2019
Hyperion's brake run is absolutely fine, and ends the ride with high speed airtime and a water feature.
Orion's is a cost saving exercise as to not extend the layout slightly to give a better rider experience and will end like all the other recent big B&Ms do, high off the ground wishing there was a couple more airtime hills. This one is clearly the worst of the lot.
Why they couldn't extend round that patch of trees with 2 airtime hills and a wave turn I don't know.