Screaming Coasters said:
^ And your reasoning behind that is? Why couldn't it happen? Like I said, its all rumours, but I'm just asking you.
Putting my engineering hat on, I can think of a few reasons why something like this isn't as simple as rotating the two back rows and have done with it...
Point 1 - Indiana Jones and the Temple of Peril at Paris had a LOT of work done to the track, be it banking or what-not to make up for the guests being unable to brace for the sudden turns and drops being unable to see them... On a B&M, this work would be a lot more noticeable, and there's a distinct lack of any person at Thorpe (be it staff or enthusiast) mention anything about Swarm's track being change to make up for the change in direction.
Point 2 - Forces, turning the rows backwards (and the back two rows of course being the most intense) means a whole new array of forces acting on both rider AND more importantly, the car itself... Meaning more stress and strain acting on it, which considering the ride has already thrown a few nuts and bolts off last year, it's not the best idea... Let alone the affect on vibration on the seats themselves due to the change of weight position to even the slightest degree can cause a massive change in the frequency, and as people who have ridden Baco say, the vibrating seats are a problem...
Point 3 - B&M, I've been told that this was B&M's idea... I doubt this because it's B&M, who took ages to do their own version of the WingRider, and have never done a backwards coaster before... Do we really think the company with the highest rate of perfecting a ride before building one would take such a risk? Let alone go against their ride comfort principles...
Point 4 - Goes against the ride's purpose, Thorpe themselves answered a question last year on Facebook (I think, someone DID find it though) about the ride turning backwards, they responded with that it would mean the scenery they added to the ride would be then pointless... Was the ride really such a 'failure' to go against it's own point of the near misses and the like?
Point 5 - NWO, a weird link, but considering the problems they have with NWO and vomit (ok, the darkness is probably an issue here too, but the ride isn't THAT intense, Swarm is), why would they firstly make NWO go forward (a more likely and logical candidate for 2013 additions) to counteract these issues, only to make Swarm partially backwards itself? There is no logical sense to the rumour if both turn out to be true...
Point 6 - Logistics, Swarm already has a failure in the front row queue system, no doubt they'll keep it, but then they'll have to add ANOTHER separate queue for the back two rows as not everyone will want to ride it backwards... Swarm's station is already a bit of a struggle at times, another queue will just complicate matters...
That'll do for now methinks... But if it does happen for some reason, I reckon it won't really help the success of the ride greatly, as it might well be too problematic for the park in the end...