Jarrett
Most Obnoxious Member 2016
So anybody who follows me on Shyguy's World or RCTLounge will be aware that I am making my own rendition of that Hunger Games theme park that was proposed a few weeks back. In that, I have added Quarter Quell, the world's first robotic coaster. I made it as prototype-y as possible, it's indoors and only has two short "coaster" segments. The ride relies almost entirely on theming and dark ride scenes.
I've been playing with the idea of a more advanced robocoaster as my ride project after I finish my FireChaser Express-inspired Christmas coaster, but then I got to thinking about that.
The idea of putting a Kuka arm on coaster track is definitely one I like and it sounds like it could have plenty of potential, but thinking about it, maybe I'm just being a bad engineer but I couldn't think of much in terms of uses for the concept. So far I have...
*Goes around a turn and the base points you to the entry/exit axis of the turn, turning all the laterals into backwards force.
*Track flips over and the wrist of the coaster does the same, turning it into an inverted coaster.
*Elbow points you up as you go through a loop, similar to a Flying Dutchmen loop.
*Playing with you on a lift hill to break up the monotony. I did this on Quarter Quell by having one flip you twice and having the other dip you into a waterfall raging at track-level.
Basically, what I'm saying is that I feel like it's a great concept and we'll see Universal or Disney pull it off in the next 10-20 years, but when the rubber meets the road, there's nothing that a robocoaster can really do that no other type of coaster can do but combine what other coaster types can do. For instance, a flying coaster can do a pretzel loop, no other type of coaster can. A 4D coaster can have those weird half loop-style turnarounds that X2 has, no other type of coaster really has those. Is there anything a robocoaster can do that no other coaster can do? I'm really struggling to think of such an element.
Just wondering...
I've been playing with the idea of a more advanced robocoaster as my ride project after I finish my FireChaser Express-inspired Christmas coaster, but then I got to thinking about that.
The idea of putting a Kuka arm on coaster track is definitely one I like and it sounds like it could have plenty of potential, but thinking about it, maybe I'm just being a bad engineer but I couldn't think of much in terms of uses for the concept. So far I have...
*Goes around a turn and the base points you to the entry/exit axis of the turn, turning all the laterals into backwards force.
*Track flips over and the wrist of the coaster does the same, turning it into an inverted coaster.
*Elbow points you up as you go through a loop, similar to a Flying Dutchmen loop.
*Playing with you on a lift hill to break up the monotony. I did this on Quarter Quell by having one flip you twice and having the other dip you into a waterfall raging at track-level.
Basically, what I'm saying is that I feel like it's a great concept and we'll see Universal or Disney pull it off in the next 10-20 years, but when the rubber meets the road, there's nothing that a robocoaster can really do that no other type of coaster can do but combine what other coaster types can do. For instance, a flying coaster can do a pretzel loop, no other type of coaster can. A 4D coaster can have those weird half loop-style turnarounds that X2 has, no other type of coaster really has those. Is there anything a robocoaster can do that no other coaster can do? I'm really struggling to think of such an element.
Just wondering...