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Megalodon [CF only pre-release! 9/30/10]

Jer

Strata Poster
A quick side project I've been working on after a spark of insanity in anthropology on Monday. But what could it be exactly? i'll let you figure that one out.

megalodonv2100916220606.png


More later
 
More, Xpress deduced it was an Xcar so I can show you the train.

megalodonv2100916215919.png


Stay tuned for my official announcement :)
 
^Wow good job, Yes I'm making an Xcoaster. Megalodon it's for lack of a better word and airtime machine, pulling -1.3 gs on the first 2 airtime hills front row!, and a maximum of -1.4 in the back row. Thats comparable to back row on El Toro!

megalodonv2100916220049.png


First half of the layout

Stats:
Height: 215ft
Speed: 75mph
Length: 4,544ft
Max+ gs: 5.0
Max- gs: -1.4


What is a Megalodon for those who do not know. It is a giant and thankfully extinct great white shark.

Megalodon:Sharks::Giant Squid:Squid
 
Looks awesome, although, because Maurer is so unique in almost everything they do, why ot do something unique with the drop?
 
Xpress, I honestly don't think he needs anything more unique than that. It isn't apparent in the photos, but there's many minor parts of the ride that make it very strange for a hyper coaster. Once you ride it, you'll understand what I mean.
 
Big screen shot update progress has been slowed by school but it's still coming alone at the moment it's still supports and scenery so at least all the track-work is finished and under control.

So here some of that pure sex I like to call the turn around.

megalodonv2100916222658.png


megalodonv2100916222708.png


megalodonv2100916222731.png


I love the trains.
 
Another screenshot update, a lot of work has slowed progress to a crawl, but it's still coming along.

megalodonv2100921140703.png


Don't underestimate that small hill after the drop, it's on of the strongest hills on the entire coaster

megalodonv2100921140751.png


second half.
 
^Glad you like it Arly.

Now I have a question for anyone following this, see the ending of the coaster with the outward banked floater hill into the brakes? well I'm prepared to remove that and put an incline helix in it's place, do you think this will benefit or hurt the coaster? for the record leaving that over bank you're going between 40 and 50 mph.

Also fun fact: the airtime hill after the MCBR is about 5ft taller than the airtime hill right after the drop.
 
It gives me great pleasure, to both double post, and to show everyone the new ending to Megalodon. Like everything on this coaster this last helix is not to be underestimated, at the bottom most park pulling +4.5gs! But a new element means more smoothing which means extended release date, I first wanted to release this at the end of September, but for smoothing, supporting, and scenery I'm going to extend it to mid October.

Pics:
megalodonv2100924163331.png


megalodonv2100924163353.png


it's more noticeable in this picture, but the entrance needs smoothing, and it looks a little oddly shaped.
 
please excuse a terrible triple post for an important Update! The computer with NL has a virus, I went to work on my ride and it kept saying Windows Explorer has crashed, over and over and over again. So I dont know how long it will take to fix, and I dont feel comfortable moving anything onto my laptop right now. It might take a day, it might take a week, I dont know. I'm extending my release date to Halloween.
 
Well the good news is that shortly after posting that update I gained NL on my laptop. Thus I was able to finish the ride, and today is the day I have finished it!

So here is to CF with an early pre-release! Enjoy everyone!

megalodonv2.jpg



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