Day 4 - Skyline park
On paper, this park isn't up to much with a load of low capacity ex-travelling rides. However, it was much nicer than I expected. Got lucky with crowds as today was dead and completed the vast majority of the park in under 2 hours.
Quick note for anyone visiting on public transport: trains to rammingen are easy enough and walk to park is simple. However there is no official storage point for large luggage here, only small lockers. However, ask nicely at the info desk to the right of the entrance and they'll store it for you free of charge.
Entered the park before ride opening, aiming for Sky Dragster first to get it out the way. However, I got distracted by Formel 1. Best described as dodgem cars on a go kart style track. Designed for kids but large enough for adults. Nothing particularly exciting but certainly different.
On the walk to Dragster, I realised how large and green this park is. Much different and better than I expected.
Observation wheel
On arrival at Dragster, it has just ticked past 10am and I hopped onto the first car of the day. After a brief issue with the software not allowing dispatch, I was off. Certainly unusual this thing, but not necessarily good. It's quick on the straights but loses all speed on hills, even with boost mode. Some very sudden banking in the corners as well. Fun but wouldn't rush to ride again.
Walked past an empty Allgauflieger (skyflyer) so took a quick solo ride. Nice view and long cycle but was very windy at the top, came off very windswept.
Noticed later in the day, this has a working clock on the tower cap. Saved me checking my phone for the time at least.
Realised very quickly queues wouldn't be an issue today so just wandered the park rather than prioritising the coasters. Would have done the log flume now but it hadn't opened yet. Instead, headed over to Sky Circle.
The older design of this booster meant it felt a bit sketchy with restraints that locked in a fixed position rather than as tight as possible. Was running a fantastic cycle though, made even better with an unbalanced car. Long legs meant for a great footchopper with the structure
Would have usually skipped the fun house but walked straight in to this one. Usual fun house fare, with moving floors, trommel tunnel and "mirror" maze in the centre. Given the size of the building, this was surprisingly long with activities packed in at every point.
At first, I thought these would be the standard, small travelling rapids until I noticed the elevator lift. Still not much to write home about and escaped dry. There is one corner where they've had to trim the boats, as they get scarily close to the edge of the trough even with the carpet trim.
One and done, even if it is the larger 3 loop model.
Sky wheel was unsurprisingly a Maurer Sky Wheel. Got 2 laps on this one. Still fun, if a little rough in the valley.
Sky twister is your typical Huss condor. Good fun, but not too different to the taller skyflyer across the park.
Travelling ghost trains are never brilliant but always worth a go. Geisterbahn was no exception but long and better sets than usual.
Think it's
@HeartlineCoaster that keeps note of dogs in ticket booths. Have a skeleton!
Sky rider was fun and the first large scale Caripro I've done. Annoyingly , there's a no single riders rule here so had to wait for a group of 3 or less that I could join. Amazingly in the dead park, one showed up as I was leaving the queueline so jumped in with them.
Solo ride on the new for 2023 Flotter Otto, an extended version of the common twin spiral design. One and done still.
With all new to me coasters done by 11:30, I started considering leaving the park early to get an earlier train and get to Stuttgart at a more sensible time. While considering my options, I walked over to the Slingshot. No photos, but also no single riders allowed. Standard for these things to be fair, no odd numbered groups in sight so went off to Sky Spin.
Have ridden this when it was at Camelot and it again had a no single riders rule. Thankfully, I didn't have to wait long for a 2 to appear and I could ride. This has not been looked after since Camelot! I remember it being fairly smooth with good spin. While not exactly rough, it's not smooth will just throw you into the corners with much spinning happening.
World's worst splash battle? No theming, nothing/no one to shoot at, really slow boats, need I say more?
Having made the decision to leave early when the rides close for lunch, I got 2 quick rides in on the log flume. Fairly sure I took some photos of it but can't find them. Either way, it is very large and tall for a flume, travelling or not. Even comes with surprise theming in the indoor sections.
Wanted a re-ride on dragster but it was on 1 car ops, meaning 2 people every 5 mins or so. What should have been a station wait of couple mins could easily have been 30+ mins The only thing in the park with any sort of queue so didn't bother, glad I got that early walk on ride in.
Drop tower. More of a bouncy tower than a shot/drop tower, which I suppose makes better use of the short height. Unsure if seats were meant to tilt forward or not. Car felt like it was trying to tilt, but failing.
Theming nearby. This whole central area of the park had a very railway theme to it, with some themed path bridges. There is remains of an old car ride nearby, but unsure if there was a railway as well.
They have a land train here to help people round the park, but its timetable never lined up with my route around the park. Pictured here as it's driver started his lunch break.
After re rides on booster, rapids, sky wheel and geisterbahn, I grabbed my suitcase from the entrance and left the park, just as everything shut down for lunch.
Path between park and station. Hard to think there's a large theme park behind and autobahn behind me, in this otherwise very rural location.
Park as seen from station. That road sign is pointing in correct direction, out of car park and into path. No access from carpark to more direct road behind the trees.
Overall, can imagine this place being a pain in the height of summer with all the low capacity attractions, but today it was good fun. Will happily visit again, maybe when they build the 2 new coasters they have planned. Was happy to stay till the end but glad I didn't. DB have had a bad evening of delays in this area, and I probably wouldn't be at the hotel yet had I stayed till close. (Currently 4.5hrs after close, and wouldn't have had a chance to eat)
Edit: should quickly mention the next 2 days are going to be very busy with early starts and late finishes. May not get a chance to write these but will try my best to stay up to date.