SaiyanHajime
CF Legend
Here's some theoretical **** for you. I really need to write a blog post on this matter, but in the meantime it'll be fun to hear your thoughts.
The order in which you ride coasters determines your opinion of them. Now, that doesn't sound too off the wall, I guess, but here's what I mean... Parks, coasters and the styles with which they do things train you to follow cues which change your perceptions of future rides. The park you visit the most has the most impact, but parks you form a nostalgia filled admiration of also effect you massively.
Think I'm talking ****? Going to whip out my favourite example coaster, Oblivion.
I can't think of a better example of thrill ride so epically creative and intentional. You enter that area, are faced side on with the most intimidating visual spectacle. The entire queue is a vile, brutalised, winding waiting game that feels longer than it actually takes designed to make you increasingly nervous. The loud station, slow acent, turn at the top and hanging. Everything is about that drop.
For those of us who've been to Alton Towers a lot and know a lot about Oblivion, the emotions associated with it are second nature. Even if you're not a huge fan, you are (unusual... and) still familiar with it's intentions. But if you're from the US, for example, you're really not. And if Griffon or Sheikra were you're first, you've been trained very differently.
First of all, you've been trained to expect vibrant demanding colour schemes, which visually excite. You've not been trained to make the connection between bright and garish coasters and less intense or less serious coasters, like us Brits have. You've been trained to see in height, not architecture. There's a lot more depth to this obviously, that I haven't spent too long thinking about right now, but the point is nothing seems especially "wow" about Oblivion, and any claims that it is actually more intense than it's big US sisters probably seems rather absurd. I mean, how can it be? It's shorter, lighter and not so steep.
My argument would be that it genuinely is not any more intense, it's entirely psychological.... Entirely believable, but entirely psychological. And someone who has had a very different "training" in how to respond to coaster aesthetics, such as someone who grew up in the USA visiting Six Flags parks, will think very differently of Oblivion. Or, at least, most will.
I would LOVE to know what those who grew up with somewhere filled with garish giant coasters like Cedar Point thinks of what I have to say.
Taylor?
But anyway. Have a think.
The order in which you ride coasters determines your opinion of them. Now, that doesn't sound too off the wall, I guess, but here's what I mean... Parks, coasters and the styles with which they do things train you to follow cues which change your perceptions of future rides. The park you visit the most has the most impact, but parks you form a nostalgia filled admiration of also effect you massively.
Think I'm talking ****? Going to whip out my favourite example coaster, Oblivion.
I can't think of a better example of thrill ride so epically creative and intentional. You enter that area, are faced side on with the most intimidating visual spectacle. The entire queue is a vile, brutalised, winding waiting game that feels longer than it actually takes designed to make you increasingly nervous. The loud station, slow acent, turn at the top and hanging. Everything is about that drop.
For those of us who've been to Alton Towers a lot and know a lot about Oblivion, the emotions associated with it are second nature. Even if you're not a huge fan, you are (unusual... and) still familiar with it's intentions. But if you're from the US, for example, you're really not. And if Griffon or Sheikra were you're first, you've been trained very differently.
First of all, you've been trained to expect vibrant demanding colour schemes, which visually excite. You've not been trained to make the connection between bright and garish coasters and less intense or less serious coasters, like us Brits have. You've been trained to see in height, not architecture. There's a lot more depth to this obviously, that I haven't spent too long thinking about right now, but the point is nothing seems especially "wow" about Oblivion, and any claims that it is actually more intense than it's big US sisters probably seems rather absurd. I mean, how can it be? It's shorter, lighter and not so steep.
My argument would be that it genuinely is not any more intense, it's entirely psychological.... Entirely believable, but entirely psychological. And someone who has had a very different "training" in how to respond to coaster aesthetics, such as someone who grew up in the USA visiting Six Flags parks, will think very differently of Oblivion. Or, at least, most will.
I would LOVE to know what those who grew up with somewhere filled with garish giant coasters like Cedar Point thinks of what I have to say.
Taylor?
But anyway. Have a think.